Jump to content
Sign in to follow this  
MarkShot

Web based strategy guide/tips for ofp?

Recommended Posts

Are there any good Web based guides to OFP out there? I am not looking for missions spoilers just general tips and tactics to help extend my virtual life span.

Thanks!

PS: I did search for Strategy Guides and check Avon FAQ too already.

Share this post


Link to post
Share on other sites

This is for ColdWar  and not redhammer or res.

I'm sure you could find more on goggle or if you get stuck on a particular mission ask on this forum. (check under "ofp mission" threads).

smile.gif

Share this post


Link to post
Share on other sites

Strategy, stategy what is strategy? So many things to so many people.

If your talking about what to do on an individual basis crawl everywhere.

Shoot from far away 200m or greater

If your under a hundred and fifty metres with an enemy section dont attract attention;

Use indirect fire weapons over ridges grenade launchers and hand grenades

Take out Officers, Special forces, Snipers, MGs, Grenadiers, Laws and RPGs then straight soldiers in that order.

If as infantry you want to take on tanks use satchel charges and mines in preference to rockets.

For tank Tactics do a search it works now

Attack Choose a point to attack from where you have easy egress plan several firing positions take a single shot then move position.

Defence Hide or runaway or if you have to go into attack mode

If you want to know how to play as a team commander this thread has a bit.

Team Tactics thread

If you realy mean strategy with platoons and companies we will have something special for you this month wink.gif

Regards walker

Share this post


Link to post
Share on other sites

The most useful thing is choose the terrain for engageing beforehand. Dont just run in and flop down in the one piece of cover you see. When you are forced to displace ur terribly open. Run to cover which has other piece of dence cover near it. Fire about 20 rounds and move and they'll have trouble locating you, just watch for snipers

Share this post


Link to post
Share on other sites

don't be a Rambo. stay behind others tounge.gif

unless you are sure they see you, don't bother with shooting many rounds. you'll only give your position out.

just follow basic rules like:

use cover, not concealment.

grenades are great way to clear around the corner if used properly.

never run striaght.

Share this post


Link to post
Share on other sites

Ralph,

Excuse me, but how can I throw a grenade around a corner without actually exposing myself to enemy fire from around the corner? It seems that grenade throwing is kind of linear/LOS.

Thanks.

Share this post


Link to post
Share on other sites

it's a skill...easy...

here's the idea

Y

|

|

| X

|

|

assume that you are 'Y'. you are not sure if there's an enemy around the corner. let's say that there is an enemy around the corner, and he is denoted as 'X'.

if the house that stands between you and enemy is like 2 or 3 stories high, then you can throw hand grenades over it. it takes practice though. aim high, and make enough distance from suspected enemy position and toss it. hand grenade will fly and land close.

it's that simple, but requires practice.

if you have M16+M203 or Ak74+Grenade Launcher, you can move slightly to the rear, and then fire as close as you can, near the corner. no guarantee, but it will make them less happy. biggrin.gif

Share this post


Link to post
Share on other sites

Oops, just read the first post all the way through biggrin.gif

Walker has a pretty good idea on it, but i disagree on some things. I aim for officers, then medics, then machine gunners. The idea being to eliminate the chain of command, and all their squad support in rapid succession. You dont need to worry about any anti-tank soldiers unless theres armor on your side. And of course, any special forces including snipers take priority to be eliminated as quickly as possible, or else they'll waste you.

For tanks, use whatever you want, but hiding and making your way around them sometimes works just as good as taking them out. One rule that seems to save lives time after time for me is this: If you're equipped with a rocket launcher, you may not be able to kill the tank, but you can still disable it and make it so it at least can't kill you. Heres how:

One light AT rocket will take out any APC in one shot. You dont need to worry about these that much. So, if you only have one rocket left and come up against a light tank, you can hit it directly in the turret and it will not be able to aim up, making it inable to target you. If you only have two rockets left, or one heavy AT rocket and you come up against a heavy tank, do the same thing. Hit it right in the turret as many times as possible, or with as much firepower as possible and you can disable it so it wont be able to target you. It can still move, but without being able to shoot, its as good as a moving target. So, heres what i just said in a nutshell

BMP/BMP2/M113/M2A2  -  One rocket to destroy

T55/T72/M60  -  one light rocket in the turret to disable

T80/M1A1  -  Two light rockets or one heavy rocket in the turret to disable.

So basically, just aim for the tanks turret before anything else.

Good hunting!

Share this post


Link to post
Share on other sites

Officers, SNipers, Spetz Natz, Grenadiers (the AIs can kick ass with em, quite hard to see at range though), Machine Gunners, Medics, AT soldiers, Soldiers

Share this post


Link to post
Share on other sites

Strange how different nightmares we can have biggrin.gif

For me, the main dangers are snipers and MG. MG are deadly, with and without commander. I am usually killed by an unsuspected MGer returning a storm of bullets me.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×