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-=seany=-

Fade to Black while transitioning views - Don't think I like it.

Do you like the Fade to Black transition when Swtiching between views?  

14 members have voted

  1. 1. Do you like the Fade to Black transition when Swtiching between views?

    • I like it
      0
    • I don't like it
    • I dont mind either way


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So, I went to have another drive around Altis today and I swear they have added a new visual effect I had not noticed before today's Dev Build.

When you switch views between First Person, Third Person or Tactical View, there is a "Fade to back" transition. When you are in a vehicle it takes longer. Like it's supposed to be a Camera cut Edit/transition in a TV production or movie.

I don't really like it. I don't think it adds anything to the polish or presentation of the game, which is the only reason I can think they would add it. It some thing I have never even considered.

To me, it just adds another layer of reminder that you are playing a game, which takes away from immersion etc.

Also, even a small transition like this could cause irritation in a fire fight. When I switch between views (when I am properly playing in a fire fight) it can't happen quick enough, even without the transition. Add to this the inevitable stutter etc you get while playing, which can already slow down the transition of view switching, and you just add a layer of unnecessary irritation.

What do you guys think? Or have I just gone mad and never noticed this before to day? (highly possible :) )

****Please try to avoid discussions on whether you think players should or should not use 3rd person / Tactical view. Or how this might be a good way to "punish" players for using it.****

Edited by -=seany=-

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If you think of fade-to-black as, for example, the transition from looking through your sight to looking up, then this is closer to reality than instantaneously going from looking through your sight to a 135-degree view around you. Same with leaving a vehicle ... you are vulnerable and visually and mentally preoccupied with the motions and surroundings as you step or leap out. Contrast that with, for example, poking your head or weapon out from around a corner in the same view, which can be done quickly and with little removal of focus from your objective (ie a quick glance or fire quick burst). Just my 2 cents.

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There should be no fade to black for infantry, but in vehicles it is necessary. Skipping instantly from tank driver to tank gunner is just silly.

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Actually..my bad. It's the exact same in Arma2. I never noticed before. Guess I'm over analyzing Arma 3 a bit when I play it, paranoid of anything new :) :o

The only difference is that in Arma2 all the transitions are fade to black, where as in Arma 3 the infantry is a hard cut at the moment. I Guess that will fade too eventually.

Anyway, carry on, nothing to see here :D

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I find it quite odd when transitioning from mounted on the quad bike to dismounted.

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Actually..my bad. It's the exact same in Arma2. I never noticed before. Guess I'm over analyzing Arma 3 a bit when I play it, paranoid of anything new

The only difference is that in Arma2 all the transitions are fade to black, where as in Arma 3 the infantry is a hard cut at the moment. I Guess that will fade too eventually.

Anyway, carry on, nothing to see here

haha. nice one. actually. it being the same in arma 2 doesn't obligate you to like it. unless you are a nostalgic who's just hunting down every little change.

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