Jump to content
Sign in to follow this  
Alcatraz968

Trigger all OPFOR dead not working?

Recommended Posts

Excluding the fact i'm seriously messing up, it seems my trigger for opfor being all dead is not working.

Name:

Text:

Type: None

Activation: OPFOR

Not present

Condition:

This Trigger is designed to activate when all Opfor in the area are dead. Anyone have any ideas?

I'm using F3 Framework, VAS, AI Script Pack,(Custom Cleanup Script).

Share this post


Link to post
Share on other sites

As long as the trigger covers the whole area.

Name: OPFOR_All_Dead (You dont need to name it)

Text: Triggers when all OPFOR are dead (Again you dont need to write anything here)

Type: None

Activation: OPFOR

Not present

Condition: This

This will activate when the trigger does not detect any OPFOR inside it.

Having "This" as the condition is basically telling the game to activate the trigger when ALL the trigger conditions are met, hence the "Not Present" and "Activation: OPFOR".

Having "True" as the condition will force the trigger to activate regardless of the condition.

So firstly show us what is in your condition box.

Share this post


Link to post
Share on other sites

How would I tell the server then to exit to the after-action screen when this condition is met? I'm looking to have the trigger kick it to BIS_fnc_endMission with the "class Cfgdebriefing" as defined in my description.ext file... I just don't know the proper expression or how to include it in the trigger while in the editor to get the trigger to kick off the endgame process.

Forgive the newbie question but I'm a n00b at ARMA!

TIA for any help!

class CfgDebriefing defined in my Description.ext

---------- Post added at 19:13 ---------- Previous post was at 17:20 ----------

Got it!

Fumbled my way through the scripting list and figured it out.

"end1" call BIS_fnc_endMission;

Now if I only knew what end1, end2, end3 etc did differently...<LOL!>

Back to RTFM some more :cool: <Geek Hat back on again>

Edited by Sgt.Rock

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×