rip31st 98 Posted August 28, 2013 I'm creating beaches and tidal flats in my map and I was wondering during low tide, how far does the tide receded from 0. Is there a general default value set for the game or is it a parameter in a config somewhere? Also does the tide ever surpass 0? Say +1 meters for example at high tide. Share this post Link to post Share on other sites
maturin 12 Posted August 28, 2013 Judging by the apocalyptic tides mod, there is a parameter somewhere. It's not much in Altis, because the Med doesn't have much in the way of tide. Share this post Link to post Share on other sites
PepinKr 3 Posted August 28, 2013 There should be a MaxTide somewhere in your island config. Share this post Link to post Share on other sites
Shockley 3 Posted August 29, 2013 class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 1; MaxWave = 0.600000; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 1.000000; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; Should be able to change values for your desired effect. Share this post Link to post Share on other sites
rip31st 98 Posted August 29, 2013 Good find! Thanks again! Share this post Link to post Share on other sites