sik 10 Posted September 7, 2013 When I change weather settings in editor maxtide stops working :( I want to make a mission with a storm and maxtide=3 for atmospheric firefights in Agia Marina. Share this post Link to post Share on other sites
kdk11 1 Posted September 12, 2013 (edited) how do you change the height? Edited September 12, 2013 by KDK11 Share this post Link to post Share on other sites
progamer 14 Posted September 12, 2013 (edited) Is maxTide a command in the Arma engine? Edit: Made a ticket for it to become a scripting command: http://feedback.arma3.com/view.php?id=14350 Edited September 12, 2013 by ProGamer Share this post Link to post Share on other sites
roguetrooper 2 Posted September 20, 2013 Is it compatible to the full version being out now? I've created a folder @sakuswimarma, put the file into it and started the game with the parameter -mod=@sakuswimarma No effect. Share this post Link to post Share on other sites
vrcraptor 11 Posted September 20, 2013 Is it compatible to the full version being out now?I've created a folder @sakuswimarma, put the file into it and started the game with the parameter -mod=@sakuswimarma No effect. make sure that you have the pbo in an addons folder like this... in the arma 3 root, >>@sakuswimarma>>Addons>>yourPBOfileHERE hope this helps... :) -Raps Share this post Link to post Share on other sites
super-truite 54 Posted September 20, 2013 (edited) Cool addon! Is maxTide a command in the Arma engine?Edit: Made a ticket for it to become a scripting command: http://feedback.arma3.com/view.php?id=14350 Yes, ATM you can alter it only from the config I think. Apparently in the DLC ACR for Arma2, there was a system to make scripted flood, by spawning a "pond object". But this object is not present yet in arma3. I voted up your ticket. Edit: If you want to scare yourself or do some surfing, alter the wave parameters: MaxWaveSeaWaveXScale, SeaWaveZScale, SeaWaveHScale, SeaWaveXDuration, SeaWaveZDuration. Look at this poor guy: Edited September 20, 2013 by super-truite Share this post Link to post Share on other sites
roguetrooper 2 Posted September 21, 2013 make sure that you have the pbo in an addons folder like this... in the arma 3 root, >>@sakuswimarma>>Addons>>yourPBOfileHEREhope this helps... :) -Raps It works now. And reading the whole thread, somebody before me ran into that issue :rolleyes: But it's a pity that doors can't be opened and that the "unreal" ocean still has land sounds (crickets etc) and land gunfire sounds. Share this post Link to post Share on other sites
pabloelkillo 18 Posted April 6, 2014 Does anyone know if this can be written into a multi-player mission rather than running this as a client side mod? If so, where would I put the code? Share this post Link to post Share on other sites
super-truite 54 Posted April 6, 2014 nope, no scripting command yet, so client needs to download the mod...I am stuck with this method too for Armageddon (http://forums.bistudio.com/showthread.php?170657-ArmAgeddon). Please upvote this feedback tracker ticket: Hmm for some reason I don't have access to the feedback tracker (bad internet connection), I 'll put the later. 1 Share this post Link to post Share on other sites
vennonetes 10 Posted April 6, 2014 Levolution! :D BF4 is old now :D This can create almost unlimited different maps, woah! Great mod :D Share this post Link to post Share on other sites