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Kydoimos

Animate object Script

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Hi - I've noticed that some objects, like the bar gate, can be animated. Is there a script that I can use in conjunction with a trigger to animate certain objects? It'd be great if I could get a script to animate the bar gate whenever someone approaches and then, after a certain amount of time, or when a unit passes the gate, have it close again? Any ideas? Cheers!

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Thanks! Sorry, missed that thread!

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I've had the animation script working for the bar gate; but now it's not working? Does anyone know if something's changed recently with an update?

---------- Post added at 17:31 ---------- Previous post was at 17:30 ----------

I've had the animation script working for the bar gate; but now it's not working? Does anyone know if something's changed recently with an update? This is what I was using: Gate_01 animate ["Door_1_rot", 1];

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