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Ice_Rhino

Weapons or Items not spawning

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I am running Dev version 399. Earlier on today everything in my mission was fine, however, an hour later I have come back to find that I now longer spawn with my LMG or any of the accessories. The LMG is still listed in the config viewer of the editor and I tried another variant but still I spawn without a weapon, backpack stuff, harness etc is all fine including gear. Only difference I have noticed between the two sessions is that the progress bar is now orange instead of green.

This is the sqf that I am using

waitUntil {!isNull player};       //to prevent MP / JIP issues

_unit = _this select 0;
removeallweapons _unit;
removeallassigneditems _unit;
removeallcontainers _unit;
removeuniform _unit;    
removevest _unit;   
removebackpack _unit;   
_unit addvest "V_TacVest_khk";   
_unit addbackpack "b_kitbag_base";   
_unit addheadgear "H_Booniehat_mcamo";   
_unit adduniform "U_B_CombatUniform_mcam";   
_unit addGoggles "G_Shades_Black";   
_unit addMagazines ["200Rnd_65x39_cased_Box", 3];   
_unit addweapon "LMG_Mk200_F";
_unit addprimaryweaponitem "acc_flashlight";   
_unit addPrimaryWeaponItem "optic_Hamr";
_unit addPrimaryWeaponItem "muzzle_snds_H_MG";
_unit addPrimaryWeaponItem "acc_pointer_IR";
_unit addweapon "RangeFinder";
_unit additem "nvgoggles";   
_unit additem "ItemCompass";   
_unit additem "itemgps";   
_unit additem "itemmap";   
_unit additem "itemradio"; 
_unit additem "itemwatch";
_unit additem "b_uavterminal";  
_unit assignitem "nvgoggles"; 
_unit assignitem "itemcompass";   
_unit assignitem "itemgps";   
_unit assignitem "itemmap"; 
_unit assignitem "itemradio";   
_unit assignitem "itemwatch";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit addmagazine "DemoCharge_Remote_Mag";   
_unit addmagazine "DemoCharge_Remote_Mag"; 
_unit addmagazine "DemoCharge_Remote_Mag"; 
_unit addmagazine "DemoCharge_Remote_Mag"; 
_unit addmagazine "DemoCharge_Remote_Mag";
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
_unit additem "FirstAidKit";   
if(true) exitWith{};

Any ideas?

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22-08-2013

EXE rev. 09399

Size: ~275 MB

Known issue: addWeapon is broken

Added: new scripting command unlinkItem

Fixed blinking SSAO

Soldier can't use UAV terminal of different side (there is going to be another system of stealing UAVs post-RC)

Changed score when UAV unit is controlled by players

Current state of rain enabled

Removed multiple cases of being stuck because of failed attempt to change stance / select weapon

Fix of shadow volume instancing

Helicopter pilots and UAV Operators have their NVGs back

Hints for using rotor-wings have been adjusted according to current controls

Sounds of various vehicles have been adjusted (Offroad, Zamak, HEMTT and Hunter)

Fixed: SeaWall no longer shows up on the map

Menu colors changed to release skinning

RPG-42 is now able to hit correctly targets in the distance again

Yeah.. That says the issue. They'll probably push an update later today to fix it.

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Ahhh, so there is the guy who stole my Tonic logon ;) I normally use that as My name is Toni Chaffin which I shorten to Tonic.

Thanks for the info

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So what would be the syntax for loading the player with a LMG_Lk200_F now because

_unit addweapon "LMG_Mk200_F"; nor does _unit addweapon "LMG_Mk200_F";

No longer works

T

---------- Post added at 23:43 ---------- Previous post was at 22:27 ----------

I have zipped up this mission as is so far and the associated SQF files. Please could someone look as to why neither myself or AI partners spawn with any weapons

SkyDrive Link

Ideally it i s the 'rs-ns-cl-recon.sqf' that I wish to use in the mission. Thanks as always

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I think you missed a part :)

Known issue: addWeapon is broken

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From the whole DEV game period!

---------- Post added at 23:56 ---------- Previous post was at 23:52 ----------

Oh well, hope they fix it up soon. Sorry I misread that, brain not firing on all cylinders today (same as normal)

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