Veleno92 10 Posted September 3, 2013 we hope that the game does not become too slow Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 4, 2013 The story concept seems a little bit far fetched, but the terrain seems promising, and storylines can always be tweaked and hammered out far easier than anything else. Do you have any plans for some sort of armed or armored rover? One thing though, about your opening post... Biggest map ever created for an ArmA engine: 10.000 square KM. Incorrect. The 31st Normandy mod (Fields of War mod) created a 22,500 square kilometer terrain for ArmA 1 (150x150km terrain of England/English Channel/A buttload of France) and I've currently got a 14,400 square kilometer terrain sitting on my P drive awaiting new tools.. Share this post Link to post Share on other sites
silentkiller* 11 Posted September 4, 2013 The story concept seems a little bit far fetched, but the terrain seems promising, and storylines can always be tweaked and hammered out far easier than anything else. Do you have any plans for some sort of armed or armored rover?One thing though, about your opening post... Incorrect. The 31st Normandy mod (Fields of War mod) created a 22,500 square kilometer terrain for ArmA 1 (150x150km terrain of England/English Channel/A buttload of France) and I've currently got a 14,400 square kilometer terrain sitting on my P drive awaiting new tools.. Except your map, that is not released and so no count, that mod created does not deliver info about map size, we will check in future about your information. We are currently working on Island and mission, more content will come later. Share this post Link to post Share on other sites
Veleno92 10 Posted September 5, 2013 if you would like a tracking system like in this video namely that a player label the goal and the sniper sees targhettato the viewfinder? below are all the details linck home http://www.shotmade.com/ Share this post Link to post Share on other sites
Drake Sirlit 10 Posted September 7, 2013 That Tracking Point system looks awesome. I haven't read all pages so I'm not sure if this was mentioned but some type of augmented reality aside from such a scope would be cool in a futuristic setting. Share this post Link to post Share on other sites
silentkiller* 11 Posted September 8, 2013 BTW We don't think to implement it in short time, working on visual system is hard and time-expensive for current project status. Share this post Link to post Share on other sites
silentkiller* 11 Posted September 9, 2013 (UPDATE) Developers Diary now out! Share this post Link to post Share on other sites
silentkiller* 11 Posted October 2, 2013 Dear Users and Fans, We are sorry that we delayed the ArmA 3: Project Mars One first Public Alpha (0.1) until now, we was focused on bughuntings and weapons balancing, also stuffs to do in real life didn't helped. BTW We are proud to announce that the version 0.1 will be avaiable on ArmaHolic in a week (we wish to). New version include a better terrain, rocks and minor fixes. See you soon on Mars! Share this post Link to post Share on other sites
skelig 27 Posted October 16, 2013 Thanks for the developer diary I had my doubts about how the map would look close up but it looks very good Are you still releasing 0.1 soon? Share this post Link to post Share on other sites
fabio_chavez 103 Posted November 15, 2013 looks allready quite immersive! also nice stuff on the lighting, check pm! :) Share this post Link to post Share on other sites
progamer 14 Posted November 16, 2013 If you guys would like the ability to change gravity to Mars' real gravity, then vote here for the ability to change gravity: http://feedback.arma3.com/view.php?id=16081 Share this post Link to post Share on other sites
giorgygr 61 Posted November 16, 2013 I would like probably much more than that..and i upvoted but..seeing the way Feedback tracker handles even real-popular-voted- features.. i m feeling worried... Share this post Link to post Share on other sites
MikePC 10 Posted November 16, 2013 Wow that was awesome. Share this post Link to post Share on other sites