SgtBigSmoke 10 Posted August 16, 2013 Hello everyone This has probably been asked hundreds of times, but I can't find it so I'll risk asking anyway.. Is there any way to make a mission load up and start the game on (Dedicated) server startup? Trying to build a DayZ mission on a different map than Cherno but encountering an issue. When people join too quickly (< 1min) after server start, it loads the mission but skips the scripts to create vehicles and tents. Was thinking I could prevent this by forcing the server to start the mission on startup, instead of waiting until a player joins. Any ideas? Regards Smoke Share this post Link to post Share on other sites
SavageCDN 231 Posted August 19, 2013 AFAIK no there is not a way. You can force a mission rotation using server.cfg but the mission won't auto-start on server reset. Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 19, 2013 Use a headless client. Leave it running so it connects to the server the moment it starts and the mission will load as per the mission rotation. Share this post Link to post Share on other sites
SavageCDN 231 Posted August 19, 2013 lol tank!! Yes that will indeed do it did not think of that (and we use one!!) Share this post Link to post Share on other sites
SgtBigSmoke 10 Posted August 29, 2013 Thanks for the tip Tankbuster, sounds like a winner, going to give it a try tomorrow. Regards Smoke Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 29, 2013 You're most welcome. Last time I tried it, I couldn't get a HC to log into a passworded server, so it may be you can only get this to work on a public server. Let me know how you get on. Share this post Link to post Share on other sites
SavageCDN 231 Posted September 3, 2013 Also be advised that even if you have forceHeadlessClient in your mission.sqm under the HC unit... it does not always join the correct slot. So it's possible the HC will join a 'player' slot on restart. Share this post Link to post Share on other sites