shinkicker 5 Posted August 16, 2013 (edited) total fail on the topic subject, that was meant to be 'Is it viable to use damage proxies on a unit' I don't know to much about A3's damage system yet, and this is based on what I know about A2, but I am working with A3 now so thought it better to ask here. With vehicles, when you damage a wheel beyond a certain ratio, the wheel model is replaced with a damaged proxy, using hide, unhide. For example.. class wheel_1_1_destruct_unhide { type="hide"; source="HitLFWheel"; selection="wheel_1_1_unhide"; minValue = -1; maxValue = 0; minPhase = -1; maxPhase = 0; hideValue = 0.010000; }; Would it be viable to do this with a unit? So you would set the named selection as follows: class left_arm_unhide_stump { type="unhide"; source="HitLeftArm"; selection="left_arm_unhide_stump_selection"; minValue = -1; maxValue = 0; minPhase = -1; maxPhase = 0; hideValue = 0.010000; }; Set up the named selctions in memory LOD for 'left_arm_unhide_stump_selection' Then we would hide the left arm of the model and replace it with a bloody stump when impact is made against the hitpoint 'HitLeftArm'? Are there any caveats I am not seeing here? Edited August 16, 2013 by shinkicker Share this post Link to post Share on other sites
Sealife 22 Posted August 17, 2013 in days gone by it was not possible to have both Discrete and Nondiscrete animations on one model i never looked into al this new uniform rucksack vest etc etc , maybe now its possible to do like you wish , ony way is try and see because your a pioneer :) If you do have problems its likely the old linit is there of only being able to use the hide of the section using setobjecttxture "" , but now you can hide material too thats probably good way to do it . Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 18, 2013 Animating vehicles, sure. But animating core body models (excluding "addons" like cloths and backpacks) ...... no idea. Seems unlikely. No one did it before and I know many tried. ArmA3 isnt all that different from ArmA2, at the moment. Share this post Link to post Share on other sites
shinkicker 5 Posted August 18, 2013 I will test it out and report back if any progress. Share this post Link to post Share on other sites