Bucketnate 10 Posted August 15, 2013 I'm not talking about a crash. I just lower the chopper in the water and just get killed while not even getting the option to get out. Maybe since the blades are still be spinning but I should at least get the option to get out. Share this post Link to post Share on other sites
progamer 14 Posted August 15, 2013 Check out my ticket here: http://feedback.arma3.com/view.php?id=8468 It's for this issue. Helicopters interact with water GTA vice city style currently. Share this post Link to post Share on other sites
Bucketnate 10 Posted August 15, 2013 Check out my ticket here: http://feedback.arma3.com/view.php?id=8468It's for this issue. Helicopters interact with water GTA vice city style currently. Oh very nice. How do I vote on that? Share this post Link to post Share on other sites
jibemorel 10 Posted August 16, 2013 Oh very nice. How do I vote on that? Login : very top left corner of the page Your username & password should be the same as those you are using for this forum, otherwise create them (click Signup for a new account) Share this post Link to post Share on other sites
rundll.exe 12 Posted August 16, 2013 So I thought this was a fun experiment: Why not spawn an invisible boat right under the chopper when you touch the water, and let physX do the rest? That's basically what I've done here: http://steamcommunity.com/sharedfiles/filedetails/?id=170117939 Please test it, and see if you "feel" the difference. Note: It doesnt work with small choppers (due to the skids) and it might have a bit too much friction when you touch the water. It's just a proof of principle tho :) It's only 20 lines of code! Share this post Link to post Share on other sites