Gamma24 10 Posted August 15, 2013 excuse me translation Map Test is a map open source learning or starting point for designing your environment in there with your A3 objects. It is kind of archipelago is well suited for insertion heli or sea, it has an area of 10 km with average hills. Includes PBO and open source file. instalation: - PBO: instaler the fichier@tesmap.pbo the root of your game - Open source: copy / paste the file on the disk P TestMap, open and load the visitor pew file. http://www.sendspace.com/file/a18ws3 http://i74.servimg.com/u/f74/12/33/13/72/arma3_18.jpg (136 kB) http://i74.servimg.com/u/f74/12/33/13/72/arma3_19.jpg (166 kB) Share this post Link to post Share on other sites
Αplion 1122 Posted August 17, 2013 First of all thanks for sharing that ... but I don't know why your choice was through sendspace downloader ... this downloader tried to install 8 virus infected files in my system, which has been caught and removed immediatelly by AVG antivirus. Maybe it was my fault somehow but my suggestion is try to avoid in the future such sharing programs and stick to the old fashioned way of sharing files. Share this post Link to post Share on other sites
Gamma24 10 Posted August 17, 2013 hello I never had a problem with sendspace the map is expected validation on Armaholic. Share this post Link to post Share on other sites
Guest Posted August 19, 2013 Release frontpaged on the Armaholic homepage. MapTest A3 Open Source [bETA] =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: sorry for the delay, I was on a holiday. Share this post Link to post Share on other sites
Gamma24 10 Posted August 19, 2013 @ foxhound Thank you for the online Armaholic Share this post Link to post Share on other sites
Gamma24 10 Posted August 19, 2013 Hello I just perceive me a little erreure config.cpp in the file when you start the map from the PBO file, a window indicates erreure "no entry bin \ config.bin / cfgsurfacescharacters.MarshClutter. just close this window to properly launch the map in A3. For those who want to dévelloper an environment from the map and open source file, just edit these lines in the cpp file. GdtMarsh class: Default { access = ReadOnly; files = "* gdt_marsh_" character = "MarshClutter" soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.1; lucidity = 1.5; Replace "character =" MarshClutter "by character =" Empty "; Also do with all the class, *** GdtStratisSeabedCluttered, GdtStratisDryGrass, GdtStratisGreenGrass, GdtStratisRocky, GdtStratisThistles, GdtRubble, GdtForestPine, GdtGrassDry, GdtGrassWild, GdtWeed, GdtWildField, GdtStony, GdtStonyThistle, GdtMud, GdtMarsh Share this post Link to post Share on other sites
alexcruso 10 Posted November 14, 2015 Hi i am having a problem with textures Pbo project packs it just fine but upon entering the game there is not ground texture all i have done is place objects in terrain builder any insight??? Share this post Link to post Share on other sites
tazmania720 16 Posted November 17, 2015 Hi i am having a problem with textures Pbo project packs it just fine but upon entering the game there is not ground texture all i have done is place objects in terrain builder any insight??? Did you export the updated .wrp from TB? Share this post Link to post Share on other sites
Christopher Müller 0 Posted November 3, 2016 How should i generate the Mapframe? Because i do not have the wrp and so one, i imported the mask and sat but i dont know the mapframe data's like 2048 oder 512x512 i dont know. chris Share this post Link to post Share on other sites
Christopher Müller 0 Posted November 3, 2016 Hello, me again, i have now everything ready but the Samplers from the Mapframe properties are crazy, i dont know what should i take for this map. Grid Size 512x512? Cell Size 10.000? Terrain Size 5120? Thank you Chris Share this post Link to post Share on other sites
Christopher Müller 0 Posted November 3, 2016 Got it Share this post Link to post Share on other sites
D3F3CT3D 25 Posted November 4, 2016 1. Grid size: 512 x 512 2. Cell size (m): 4.0 3. Terrain size (m): 2048 iii. Within the “Satellite/Surface (mask) source images†box select the following: 1. Size (px): 2048 x 2048 2. Resolution (m/px): 1.0 iv. Within the “Satellite/Surface (mask) tiles†box select the following: 1. Size (px): 512 x 512 2. Desired overlap (px): 16 v. Within the “Texture layer†box select the following: 1. Size (m): 32 x 32 Share this post Link to post Share on other sites