blanchjo 10 Posted August 14, 2013 Is the audio bug with Blackfoot AI gunners only playing a sound on the initial cannon shot known? I've had it since the beta landed, but I just watched Jester814's new video and he doesn't seem to have it at all. I thought it was a universal thing. Essentially, if the Blackfoot has an AI gunner, the only cannon audio played on bursts is the audio of the first shot. There is also no audio for round impact, just the sonic crack. Also voice audio (open fire; hold fire; target ... etc) in the Blackfoot cockpit get's severely muffled (as if it's subject to the same filter as any other audio outside the cockpit). This is kind of random though, sometimes you can hear your orders perfectly, sometimes it sounds like your voice is outside of the chopper. Share this post Link to post Share on other sites
aus_twisted 0 Posted August 15, 2013 (edited) Same issue here not hearing the gun sound. And the reflection map on the side windows while piloting is set far far to high and very unrealistic making it hard to look where your going at times, gets really bad at night. Edited August 15, 2013 by AUS_Twisted Share this post Link to post Share on other sites
blanchjo 10 Posted August 17, 2013 (edited) Finally got around to making a video about this bug. Couldn't capture the voice over issue, but it's pretty random any way. http://youtu.be/eDLCMM_adt0 Let me know if the link doesn't work, I never post on this new-fangled youtube thing, and I'm yet to figure out how the privacy settings are supposed to work 0_o... Ticket http://feedback.arma3.com/view.php?id=12621 Edited August 17, 2013 by blanchjo Share this post Link to post Share on other sites