mikie boy 18 Posted August 10, 2013 [FOCK] ARTY System Guys i've updated an old A2 arty script - thought it may be useful to somebody - slowly updating it for myself - fairly basic at the mo https://dl.dropboxusercontent.com/u/17725328/BIS_forum/ARTY.jpg (205 kB) Dialog driven!!! Works in MP, dedicated, and SP Two systems - Map click or Coordinates based (define at startup). Two types of arty - Large and small (still working on the smoke system). The system also has a cost to player option on/off - (reduces score on each call - incentive to stop people using it too much. Todo - add parameter to set cost) Only one person can call the arty - once in use it cant be used by others. WEST USAGE ONLY AT PRESENT - will amend shortly The arty system counts all dead from the effects of the arty - adds or subtracts score depending on Friendly fire and general kills (Side Independent has not been added - Todo) You can set up the arty system (parameters) to either accept map click or enter the longitude and latitude coordinates. You can also set the timer between uses. Anyone on West can use it - either leave the Fock_arty folder init.sqf as it is or comment out the line [] execVM "FOCK_Arty\ArtyCaller.sqf"; and then you can place the line arty = [] execVM "FOCK_Arty\ArtyCaller.sqf"; inside those players that you want to give this to. if you leave the system as is, The current system can filter for ranks and you can set the rank for using this system (ArtyCaller.sqf). Working on parameters for rank, player type. DOWNLOAD Direct - https://dl.dropboxusercontent.com/u/17725328/BIS_forum/Fock_Arty.Stratis.rar Installation : - copy all files over from this example mission to you mission folder (except mission file); Ensure the things in description are copied over to you description (or just copy the file) and the line from the init.sqf - execvm "FOCK_Arty\init.sqf"; is copied over (or just copy the init over). Share this post Link to post Share on other sites
iconoclastdx 5 Posted August 11, 2013 Sweet! So many mission possibilities. So little time. Thanks! Share this post Link to post Share on other sites
Desrat 0 Posted August 11, 2013 would prefer if the parramsarray references where global variables and could be edited in the FockArty\init.sqf so it doesn't conflict with existing params setup. Currently you have to edit FOCK_Arty\ArtyDialog.sqf, FOCK_Arty\functions.sqf, FOCK_Arty\ReloadTime.sqf, and FOCK_Arty\init.sqf to change parramsarray[index] of your not using your default setup. Share this post Link to post Share on other sites
mikie boy 18 Posted August 11, 2013 would prefer if the parramsarray references where global variables and could be edited in the FockArty\init.sqf so it doesn't conflict with existing params setup. lol me being lazy - that is the norm - i was just pissing around with it and didnt change them to global variables - when i do the update for all sides ill add it then Desrat. sorry dude Share this post Link to post Share on other sites
Desrat 0 Posted August 11, 2013 its cool I've changed it in my mission no problem - I mentioned it more for the uninitiated scenario editors that may be unawares of the possibilities of conflicts... Share this post Link to post Share on other sites