Michele 3 Posted August 10, 2013 12 singleplayer showcases are equivalent to 12 singleplayer missions ? :confused: (like it was on Cold War Assault and ArmA and the other games?) Share this post Link to post Share on other sites
Smurf 12 Posted August 10, 2013 You can say that but each mission is focused on one aspect of feature of the game. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 10, 2013 Yes, it's more a demo than a mission. Share this post Link to post Share on other sites
instagoat 133 Posted August 10, 2013 Demonstrating the capability of the game, to inspire the new community members to go into the editor and start doing what the game was built for: create their own content. Share this post Link to post Share on other sites
windies 11 Posted August 10, 2013 Demonstrating the capability of the game, to inspire the new community members to go into the editor and start doing what the game was built for: create their own content. I get that they are trying to simplify mission making so that more people can easily create content, but even during the livestream Zipper5 still had to use even basic scripting just to get a module to work properly, the task module. I think they would be better off providing better resources with the game insofar as possibly a scripting primer with commonly used scripting commands, uses for commands with examples, and possibly sample missions that they have created with a tutorial or explanation about the different elements of the mission and how they work, if they want to "Inspire or help new community members to go into the editor and start doing what the game was built for". Like I said, I get they want it to be more accessible, but it's not going to happen until they have a good introduction to the scripting that doesn't rely on massive amounts of information scattered across tons of websites and forums, or get rid of scripting and make everything gui based. Share this post Link to post Share on other sites
kylania 568 Posted August 11, 2013 There are countless tutorials for scripting and samples and examples galore out there. If someone can't be bothered to look them up maybe they shouldn't be making content for others. :) Share this post Link to post Share on other sites
chortles 263 Posted August 11, 2013 It should be added that way more important for good missions than scripting knowledge... is having a good mission concept in the first place. And yes, I'm saying that because I find the latter more lacking than the former. Besides, as far as what you need to know, the BIKI is as close to an official one-stop-shop as it gets. Share this post Link to post Share on other sites
windies 11 Posted August 11, 2013 There are countless tutorials for scripting and samples and examples galore out there. If someone can't be bothered to look them up maybe they shouldn't be making content for others. :) Yeah, that's the attitude we should adopt. Lets make ArmA scripting a giant game of Where's Waldo. That will really entice people to pick it up quick. :rolleyes: ---------- Post added at 08:07 ---------- Previous post was at 08:00 ---------- It should be added that way more important for good missions than scripting knowledge... is having a good mission concept in the first place. And yes, I'm saying that because I find the latter more lacking than the former.Besides, as far as what you need to know, the BIKI is as close to an official one-stop-shop as it gets. Yeah it's good, but the problem is you have to know what a scripting command does before you can search for it. How do I get a squad to dynamically patrol? Well you have to know about bis_fnc_taskpatrol before you can actually try to search for it on the BIKI. You can google and it might bring up an answer, I've often googled for scenario's I'm trying to create or specific scripting tasks and come up with nil or just people having a generic discussion about it without any actual information. It's often frustrating. All I'm saying is that if their intent is to really get people into mission making and content creation, simple specific showcases aren't really going to do much because the problem isn't creativity, it's a steep learning curve with information spread everywhere. Share this post Link to post Share on other sites
chortles 263 Posted August 11, 2013 Mind you, unlike them I don't think that these showcases are meant as "drivers of mission-creation inspiration"... more of the twelve regular showcases (not the Faction ones) simply showing off different aspects of Arma gameplay mechanics. Share this post Link to post Share on other sites
windies 11 Posted August 11, 2013 Mind you, unlike them I don't think that these showcases are meant as "drivers of mission-creation inspiration"... more of the twelve regular showcases (not the Faction ones) simply showing off different aspects of Arma gameplay mechanics. Possibly but it still brings up an interesting perspective as to getting people proactive about content development, since that seems to be the route BI wants to take. Share this post Link to post Share on other sites