granQ 293 Posted August 7, 2013 I was sitting all evening yesterday trying to get my TOW missile to fly according to real life stats when comes to flight time and range. Managed to get the flight time working fairly good but it kept blowing up like after around 11-15 seconds. My timetolive is set to 22 seconds and it was still midair (in other words, didn't hit the ground) and I also put up my view distance to around 5000 meter, yet it kept exploding. Can anyone confirm if timetolive is working? Share this post Link to post Share on other sites
granQ 293 Posted August 7, 2013 ;2461117']Try lower values the thing is I need 20 seconds to reach the max range. Share this post Link to post Share on other sites
.kju 3245 Posted August 7, 2013 it is to try to see if its buggy or not Share this post Link to post Share on other sites
granQ 293 Posted August 7, 2013 (edited) ;2461192']it is to try to see if its buggy or not will try once I get home. EDIT. Its been tested, 2 seconds = explode after 2 seconds. 20 seconds= explode after 15, any ideas? Edited August 7, 2013 by granQ Share this post Link to post Share on other sites
Teddybear1 11 Posted August 10, 2013 (edited) Yes,or something like it . I`ve see someone using that ,or something just like it . Look into any other parameter just like it or close to that .The solution to it is something like the problem that was faced by Pr P.R.A.C.S, namely their Bradley tank. Search Youtube for ACE Mod and PRACS and forums about the Bradley . I think it`s TTO (Time To Target). Or to config it to be On Safe or enable the heat seeker after a set nb of sec in flight or make it as some sort of drone following a set gps route-before enableing it. Edited August 10, 2013 by Teddybear1 Share this post Link to post Share on other sites