Vasilyevich 20 Posted August 7, 2013 Hi, i want to place Trees in my mission. I place a User Texture (1m) with the Name "Tree1" and this code in init line: Tree1= "t_oleae1s_f" createVehicle position this; deleteVehicle this; Tree1 setdir (random 360) and it does not work ( :butbut: ) so i found THIS MOD (armaholic.com) and with the "ZGM_VisO_ARMA3BETA_EditorObjects.pbo" it does work, the trees are there. But when the .pbo is not loaded the trees are not there aswell. Is there a mod that can place trees and keep them on the map even when the mod is not loaded ? like "Dren's Editor Upgrade" ? o/ Share this post Link to post Share on other sites
kylania 568 Posted August 7, 2013 Dren's Editor upgrade unhides the existing but not on the list items which is why you don't need it to play missions. The other one actually changes the config of items to add in unfinished or otherwise unavailable items which is why you need the mod to see the items. The items are "in game" but without proper configs they don't show up. Share this post Link to post Share on other sites
bad benson 1733 Posted August 7, 2013 trees in general have no class name i think. always has been an annoying limitation. as kylania said. only thing you can do is make new classes as an addon and go from there. Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 7, 2013 (edited) Okay.. thats really annoying, but i'm currently working with the mod and it's really cool. Here are some screens from my "Moded Girna (WIP)" for my Mission. Klick the images for lager version - Vasil Edited August 7, 2013 by Vasilyevich Share this post Link to post Share on other sites