kdk11 1 Posted August 7, 2013 https://www.dropbox.com/sh/xx8jtjfdazm3zl7/SgLe9D1OIO That is the setup if you are not in control of the AI :). Let me know if you need any of it explained. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 I am not in control of the group so I will look KD at what you have posted. Is it possible to make a helo land pointing in a certain direction? Just curious Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 I think, I could be wrong. That the helo will land in the direction of its next waypoint. Oh by the way what i posted. You dont have to do anything...Just let them unload run to there way point and they will activate the other chopper to come pick them up. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 Thanks for the mission, nothing better than seeing it in the flesh. I am just about to rename the AI squad members and see if I can get it working in my test mission. Need to find where you have told the AI to get in. Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 That is the waypoint "get in" that is sync'd to the waypoint "load" Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 Hi KDK, I have for what I can see merged you mission into my test mission and the helo won't land for the pickup. Not sure if it something to do with Radio Call Bravo. RC Alpha tells the helo to come in for pick and RC Bravo should move the troops out on to the runway to board Uploaded to SkyDrive Link Thanks in advance Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 (edited) Hey again, {_x moveInCargo helo} foreach units group this For getting squad in the helo (name it!) -Set helicopter special to "flying" Create invisible helipad via Units (F1) -> Empty -> Objects (Signs) -> Invisible Helipad Create helo waypoint by clicking on helicopter first then hitting F4 then double-clicking directly on top of the helipad Make the waypoint "Transport Unload" Place the squad/passenger's waypoint pretty near the helo Make that waypoint "Get Out" Synchronize the "Get Out" and "Transport Unload" waypoints Here's something I did in my mission, Ghosthawk Down: http://i.imgur.com/YlEPcyO.png (393 kB) ​ ​ (In this case I didn't sync but meh, does the job) Scratch that actually, I think I have your mission working almost as per your requests, for insert and exfil, stay tuned :D Aha, I have it working fairly well now. All you'd need to do would be drag-click everything to a specific location. 1) The helo may sometimes land at a weird point on the airbase. That's because afaik, there are helipads hardcoded in so it'll pick those. You can see them when ingame, as they're not the invisible variant (right outside the ATC tower) 2) You asked for "romantic" ;D I'm not sure if ArmA includes its own atm or not, so I added my own romantic one in, heh. That's why there's waypoints around the island. If you want to have it built in (and thus less steps), perform the following: Doubleclick the waypoint with a blue cinematic camera icon in (representing an effect has been used). Set "track" to "None"/"Silence". Delete all waypoints after the first move from the waypoint where the units get in (this is to make sure the helo actually goes somewhere once it picks everyone back up) Delete description.ext and the Music folder. That should be it! You're now free to mould it into your own mission without some emotional music in the way! :D 3) Oh, btw Radio Alpha switches a hold which will enable your chopper to land. I renamed some of the units for convenience so be sure to switch them back if you want them how you like. https://www.dropbox.com/s/lf7oi1s9cfew2du/Helo_Insertion_and_Extraction.Stratis.zip Edited August 7, 2013 by Comp_uter15776 Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 That is because you have put the code to check if AI is alive etc before the actual landing zone. You need to delete the code out of that one, and put one just after the "load" waypoint, Just off the invisible helipad. That should make it land, wait for the heli to check all alive units are in then it should carry on. I personally dont think you need radio bravo as syncing the "load" waypoint with the "get in" waypoint will make this work. And will only work once the helo is ready for "loading". Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 This is doing my head in, why can't I do something so simple as what you are all telling me. Version 7469 is on my SkyDrive Link Thanks guys and or girls ---------- Post added at 15:44 ---------- Previous post was at 15:07 ---------- Hi Comp_ I am a little confused here (nothing new there then). Your step through guide starts of with troops getting in and yet all of that section seems to refer to troops getting out Thanks Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 Yes Ice, I went back and read through after xD Just load up the file and see what I've done, I took your old one and got them to enter and leave properly now. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 I tried it but it did not work. I will go and try it again fight now and report back Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 Ok :) The helicopter should hold and then you hit your 0-0-1 (Radio Alpha). Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 comp_, despite the Alpha Radio Call the Helicopter, after drop off just does a high speed circuit of the airport and then hovers out to sea. Thoughts? T Ps. This is so frustrating that I can't understand what is going on. Getting annoyed with myself now, what with your help, KDK & KYL Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 you needed to put dostop blu_exthelo_1; blu_exthelo_1 land "get in" You had left it as dotstop helo; helo land "get in" Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 Ice, the helo should hover first, that's your hold wp. Then call it. Think of the hold as the divider between "start of mission infil" *gameplay rubbish* "end of mission exfil" Share this post Link to post Share on other sites
kylania 568 Posted August 7, 2013 It's highly unlikely you want a doStop anywhere. That's just gonna cause problems. Also remember that hold waypoints are not "real" waypoints. They'll never "complete". They are just a pause in the path of waypoints which you skip over by tripping a synched Switch type trigger. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 Thanks KDK, that is what it was, troops now loadup and the helo takes off. It doesn't move to the next Move waypoint but I am going to look at that now. you needed to put dostop blu_exthelo_1; blu_exthelo_1 land "get in" You had left it as dotstop helo; helo land "get in" Thanks KDK, KYL &Comp_ for all of your help on what should have been a simple problem, I think the only problem was me Thanks Again Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 (edited) Like Kylania suggested try take out the dostop blu_exthelo_1; and just have the blu_exthelo_1 land "get in" and see if it works like that. I never had a problem with it using this setup so I am not sure why your helo wont move off. Also am not sure but this code ((!alive unit1) OR (unit1 in helo)) AND ((!alive unit2) OR (unit2 in helo)) AND ((!alive unit3) OR (unit3 in helo)) in the tutorial isnt really specific. I am not sure if just changing "helo" in all those lines to "blu_exthelo_1" would make a difference?. Edited August 7, 2013 by KDK11 Share this post Link to post Share on other sites
kylania 568 Posted August 7, 2013 just changing "helo" in all those lines to "blu_exthelo_1" would make a difference?. Absolutely! IN that code "helo" is the name of the helicopter, so if your helicopter is named blu_exthelo_1, change all references to helo to that. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 Here is the tutorial mission as it stands, SkyDrive link. I have done most of the work, well a lot of it, well some, well a small amount actually. I thank the people who have tirelessly helped me over the last 24 hours with this (KDK, KYL & input from Comp_) 1. Only run this mission from the editor, it is designed for tuition not game play 2. on load the helo will fly towards you 3. Land and drop off 8 troops 4. Fly off and hold at the North end of the runway 5. When you give Radio Call Alpha (0-0-1), the helo will move into position and land 6. The troops will then board. Then what I want to happen is for it to fly off into the distance (working on that bit). I will write up detailed steps for future novice devs and pack the whole thing into a zip for you to load into you editor. I may make my 1st YouTube video of it too Again my thanks to the afore mentioned Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 You tried those small changes me and Kylania suggested? Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 I'm not sure why the mission I linked doesn't work xD I did test it at least twice before declaring it worth your time haha... ah well. The helo should just have followed its waypoints thereafter landing and continued. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 7, 2013 (edited) I have now taken out the dostop command and the helo after loading does not even take off despite there being two move points after the 'Load' waypoint. 1st one contains the conditions and the second one is a straight forward move to the end of the runway (approx. 200m). I have also confirmed the unit names as correct and the following code is in place for the Move waypoint which is very close but after the Load waypoint ((!alive u1) OR (u1 in helo)) AND ((!alive u2) OR (u2 in helo)) AND ((!alive u3) OR (u3 in helo)) AND ((!alive u4) OR (u4 in helo)) AND ((!alive u5) OR (u5 in helo)) AND ((!alive u6) OR (u6 in helo)) AND ((!alive u7) OR (u7 in helo)) AND ((!alive u8) OR (u8 in helo)) Edited August 7, 2013 by Ice_Rhino Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 7, 2013 :/ I addressed this issue in my uploaded version; and that's by not actually using a load wp. Yea, I just retried mine now, are you sure you're using mine and not a version of yours or something? (They have the same name so you'll have to swap your version out for the time being) :/ EDIT: Just forget everything I said in the post with the link, literally just add the mission into your editor and see how it plays out. Once the helo lands to let the troops out, radio alpha to see exfil at work. Share this post Link to post Share on other sites
kdk11 1 Posted August 7, 2013 I have also confirmed the unit names as correct and the following code is in place for the waypoint which is very close but after the Load waypoint ((!alive u1) OR (u1 in helo)) AND ((!alive u2) OR (u2 in helo)) AND ((!alive u3) OR (u3 in helo)) AND ((!alive u4) OR (u4 in helo)) AND ((!alive u5) OR (u5 in helo)) AND ((!alive u6) OR (u6 in helo)) AND ((!alive u7) OR (u7 in helo)) AND ((!alive u8) OR (u8 in helo)) No mate you need to change this code, for everywhere it says "helo" to "blu_exthelo_1" put the dostop back in, and change the code above so it is this ((!alive u1) OR (u1 in blu_exthelo_1)) AND ((!alive u2) OR (u2 in blu_exthelo_1)) AND ((!alive u3) OR (u3 in blu_exthelo_1)) AND ((!alive u4) OR (u4 in blu_exthelo_1)) AND ((!alive u5) OR (u5 in blu_exthelo_1)) AND ((!alive u6) OR (u6 in blu_exthelo_1)) AND ((!alive u7) OR (u7 in blu_exthelo_1)) AND ((!alive u8) OR (u8 in blu_exthelo_1)) Report back with outcome. Share this post Link to post Share on other sites