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SPV_Jackal

Popup target control

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I know there are scripts out there to make pop up targets come up at random. I'm building a shoothouse with standing targets inside that my squad clears. I want the pop up targets to stay down after they're shot but to have an option attatched to a post that allows the instructor to pop them back up if they need to run it again.

I'm not very good at writing arma script, but I can manipulate it well enough. I appreciate any help, thanks :)

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So i've got it working.

I downloaded this mission www.rustyinplaces.org/armaediting/nopop_issue_fix.Stratis.7z. That mission has the workaround script to make the targets stay down.

In that is a file called popuptarget.sqf with this code inside

/*
File: PopUpTarget.sqf
Author: BIS
Description:
Script to make the pop-up target actually pop back up.
Parameter(s):
_this select 0: the pop-up target object.
*/

private ["_target"];
_target = (_this select 0) select 0;
_target setDamage 0;

scopeName "root";

if ((_target animationPhase "terc") <= 0) then 
{
_target animate["terc", 1];

if (!isNil "nopop") then 
{
	if (nopop) then 
	{
		breakTo "root"
	};
};

sleep 3;

if (!isNil "nopop") then 
{
	if (nopop) then 
	{
		breakTo "root";	
	};
};

if (alive _target) then 
{
	_target animate["terc", 0];
};
};

true

in the mission there is a trigger with name poptarget, text popup target, then none, radio alpha, repeatedly with this in the condition

Target1 animate ["terc", 0]; Target1_1 animate ["terc", 0]; Target1_2 animate ["terc", 0];

where each target is named "Target1" "Target1_1" "Target1_2"

from there, you follow this thread to the letter, and they stay down and come back up on radio command;

http://forums.bistudio.com/showthread.php?158679-Targets&p=2435091&viewfull=1#post2435091

Thanks so much for the help. :cool:

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