So i've got it working.
I downloaded this mission www.rustyinplaces.org/armaediting/nopop_issue_fix.Stratis.7z. That mission has the workaround script to make the targets stay down.
In that is a file called popuptarget.sqf with this code inside
/*
File: PopUpTarget.sqf
Author: BIS
Description:
Script to make the pop-up target actually pop back up.
Parameter(s):
_this select 0: the pop-up target object.
*/
private ["_target"];
_target = (_this select 0) select 0;
_target setDamage 0;
scopeName "root";
if ((_target animationPhase "terc") <= 0) then
{
_target animate["terc", 1];
if (!isNil "nopop") then
{
if (nopop) then
{
breakTo "root"
};
};
sleep 3;
if (!isNil "nopop") then
{
if (nopop) then
{
breakTo "root";
};
};
if (alive _target) then
{
_target animate["terc", 0];
};
};
true
in the mission there is a trigger with name poptarget, text popup target, then none, radio alpha, repeatedly with this in the condition
Target1 animate ["terc", 0]; Target1_1 animate ["terc", 0]; Target1_2 animate ["terc", 0];
where each target is named "Target1" "Target1_1" "Target1_2"
from there, you follow this thread to the letter, and they stay down and come back up on radio command;
http://forums.bistudio.com/showthread.php?158679-Targets&p=2435091&viewfull=1#post2435091
Thanks so much for the help. :cool: