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daskunk

How to make a chemlight module everlasting

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How can I make the chemlights module not burn out. I am using them for under vehicle lighting and building lights, but they are on some timer and switch off after a while. Any help with this would be appreciated ty.

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does it have to be chemlight? if not try this change numbers to get the colour you need

Gamelogic-

light = "#lightpoint" createVehicleLocal position this;
  light setLightBrightness 0.7; 
     light setLightAmbient[0.2, 0.0, 0.0]; 
        light setLightColor[1.0, 0.0, 0.0];    
           light lightAttachObject [this, [0,0,2]]; 

https://community.bistudio.com/wiki/setLightAmbient

https://community.bistudio.com/wiki/setLightColor

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Thanks for the help Blitzer m8, am I going mad or something lol where in the hell have the game logic modules gone ?

Edit ok im a dumbass lol i found it.

XEH [backup] Initialization Logic.

I used to use this in Arma 2 didnt think it would work in Arma 3 ....

TY very much for your help ;)

Edited by DaSkunk

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1. Place a unit

2. Place a second unit

3. Name th second unit "Unit1" and put this into its INIT:

Chem = "Chemlight_yellow" createVehicle [getPos Unit1 select 0, getPos Unit1 select 1,1]; Chem attachTo [unit1,[0,0,1]];

You can also put this code in vehicles too. I have it on a Ghosthawk and its constant. Obviously you can change the "Unit1" to whatever you like, and the colour.

Edited by KDK11

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Would any of these suggestions work as a makeshift IR strobe that would be visible from the air?

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