rds100 10 Posted July 27, 2013 (edited) Here models of doors, walls, and another building-parts, for Visitor3. I made them for my project, but now there is no time for ending it. Requires Arma 2 (used some textures from CA-folder). Quality not so high http://dfiles.ru/files/359jjjveh - models (non-binarized) http://dfiles.ru/files/59hwydpie - training island with ready buildings (non-binarized) http://dfiles.ru/files/6cdil3j8b - island binarized http://dfiles.ru/files/mtgna950h - models-folder binarized shortcoming - ruins aren't made still. but they can be wrote in a config Edited July 28, 2013 by rds100 Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 28, 2013 Thanks rds100 ! Look good. Can we assume full credit to yourself, for those of us that may use them ? ---------- Post added at 14:06 ---------- Previous post was at 12:19 ---------- Wow ..... just looked at the objects addon, 100's of building parts !! A big LEGO set really. Share this post Link to post Share on other sites
rds100 10 Posted July 28, 2013 (edited) Yes, free use in the projects of all models is allowed to everyone, and also to change, supplement, remake. Especially as some models demand completion. For example, the elevator which is in those 10-storeyed buildings that in the first picture. I after all made the elevator, but it works in "a manual mode", that is automatic equipment of the elevator isn't realized. The elevator is caused on a floor only according to floor number for what it is necessary to know, on what floor you are. Elevator doors too open and closed manually. Also there are no places in the elevator for AI units. The player can go both down and up in the elevator, AI units - only down, the elevator can't lift them, they "fail". As to correct it, I didn't learn. Perhaps, somebody also will make though Vilas said that it is impossible) Edited July 28, 2013 by rds100 Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 28, 2013 Great thanks rds100 And lifts will never work properly in ArmA2 Maybe in ArmA3 ...... Share this post Link to post Share on other sites
rds100 10 Posted July 28, 2013 There is also, in the folder "razn" an object under the name "musor2", it is a garbage box. In it it is possible to hide if to jump inside, and to bend down. AI units don't see the player, which inside. Also there is "zabor21p" fence, on it the built-in ladder, that is it is possible to get through a fence, and to construct a long fence of these segments, and then in game to send bots to a place behind a fence, they get through a fence. However, only in one direction. (On this island these objects aren't put). Share this post Link to post Share on other sites