yoannis1995 10 Posted July 26, 2013 Hi, since the beta update came, I can't find the civilian settlement on the site module... Did they change it ? How can we get ambiant civilians now ? Share this post Link to post Share on other sites
dale0404 5 Posted July 26, 2013 I would like to know this also. Share this post Link to post Share on other sites
yoannis1995 10 Posted July 26, 2013 Yes and it's not the only module that disapeared, the skirmish module is not here anymore either! Where have they gone ? And what are the new module like simulation manager ? Share this post Link to post Share on other sites
dale0404 5 Posted July 26, 2013 The skirmish module has been gone for a very long time as I am sure you knew. Share this post Link to post Share on other sites
yoannis1995 10 Posted July 26, 2013 Yeah I noticed but what happened to it ? Did they plan to replace it or just completely delete it ? Share this post Link to post Share on other sites
sgt.sev3n 10 Posted July 26, 2013 Yeah I noticed but what happened to it ? Did they plan to replace it or just completely delete it ? i dont think so. maybe they rework it, there is no point to remove them... remember: its just beta, they test everything, rework most just etc.. Share this post Link to post Share on other sites
MadocComadrin 12 Posted July 26, 2013 IIRC, the skirmish module was replaced by the site module suite. The simulation manager says (if you click show info) that it limits simulation too far from the player. Share this post Link to post Share on other sites
yoannis1995 10 Posted August 2, 2013 Ok but what about the civilian module then ? Share this post Link to post Share on other sites
yoannis1995 10 Posted August 4, 2013 Anyone knows ?! Share this post Link to post Share on other sites
tpw 2315 Posted August 4, 2013 Unfortunately the civilian module was removed a few months ago - it did seem quite bugged prior to its removal. The only way you're going to get ambient civilian functionality back at present is via scripting. I've written a small ambient civ script which I'm happy to share. SaOk has ambient civs in his excellent Dynamic Mission system: http://forums.bistudio.com/showthread.php?147768-SP-MP-Dynamic-Whole-Map-ArmA3-Missions-by-SaOk Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 im not 100% sure but is there not a civillian site module ive forgotten :/ Share this post Link to post Share on other sites
dale0404 5 Posted August 4, 2013 im not 100% sure but is there not a civillian site module ive forgotten :/ There was. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 There was. this is silly... i have now seen/heard of number of things being removed now... its pissing me off because no one notifies us about it. - skirmish module - lamp objects - civilian sites what else? im a qualified QA by trade for a car factory and if we remove something from a car we have to tell people about it otherwise were in deep doo doo. how this was done was not properly and not by the rules of the QA guidelines. naughty naughty Share this post Link to post Share on other sites
tpw 2315 Posted August 4, 2013 this is silly... i have now seen/heard of number of things being removed now... its pissing me off because no one notifies us about it. - skirmish module - lamp objects - civilian sites what else? im a qualified QA by trade for a car factory and if we remove something from a car we have to tell people about it otherwise were in deep doo doo. how this was done was not properly and not by the rules of the QA guidelines. naughty naughty http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2355933&viewfull=1#post2355933 We actually are generally notified of the changes in the beta dev changelog, but most of us tend to find out about something when a feature just disappears from one release to the next. Share this post Link to post Share on other sites