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nate6631

Arma 3 Multiplayer: No Playable Units

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After I did some debugging on the mission, I have came to conclude that my mission.sqf is the culprit behind not being able to select a playable unit in multiplayer. Now, the mission.sqf is crucial to my mission because it contains all the units and structures i edited into the map using the 3D editor in ArmA 3. The funny thing is, this was working for me 2 or 3 days ago. I also noticed that when I had tried to edit the mission using the multiplayer editor, it said something like "empty static object not linked properly" or something along those lines... I can't really remember. btw, my mission.sqf has over 2k models in it.

Could someone help me with getting this to work right?

Edited by nate6631
Restructuring Topic

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1) open in editor,

2) save

3) run the mission

In that order

that should clear it

if you then get classname issues brought about by a PATCH you then need to edit the mission.sqm with notepad renaming erroneous classnames

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Honestly, I already tried. I even tried opening it up in the 3D editor, editing a few objects, saving it and then editing the file to work with it. Also, it isn't the sqm, i removed the sqf i was running, and the sqm(mission) worked fine.

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Fixed it, all I really did was remove a few objects, downloaded one of the many arma 2 converters and converted it to an sqm and I merged my two missions and it's much better. I guess it helps to get it out on the screen than to keep it all in your head.

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