Jump to content
Sign in to follow this  
falconx1

new respawn templates problem

Recommended Posts

Via description.ext

source: http://community.bistudio.com/wiki/Arma_3_Respawn

the west stuff is working fine

but the green forces nothing is showing up is this right?

or is Guer changed?

respawnTemplatesWest[] = {"MenuInventory","MenuPosition"};

respawnTemplatesGuer[] = {"MenuInventory","MenuPosition"};

that site even shows Guer

Share this post


Link to post
Share on other sites

Falconx1 Does this only work in MP or can it work in Sp also.

I know how to set it up for MP. How do you use the Templates?

Share this post


Link to post
Share on other sites

I would imagine it would work for single player as well. Just set it up as you would in MP im pretty sure it would work.

I figured out the problem as well that i was having. you do have to use: respawnTemplatesGuer[] = {"your serttings"};

and in ur templates use: show = "side group _this == independent"; //not Guer? I guess lol

to use templates you just config the settings u want like above via description then makes ur templates. there is an example an the link above.

Share this post


Link to post
Share on other sites
I would imagine it would work for single player as well. Just set it up as you would in MP im pretty sure it would work.

I figured out the problem as well that i was having. you do have to use: respawnTemplatesGuer[] = {"your serttings"};

and in ur templates use: show = "side group _this == independent"; //not Guer? I guess lol

to use templates you just config the settings u want like above via description then makes ur templates. there is an example an the link above.

east, west, resistance, civilian

str resistence == "GUER"

https://community.bistudio.com/wiki/Side

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×