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Richards.D

Model is Invisible in Game, Many Arma RPT Errors

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Hello ladies and gentlemen: I have had a ton of trouble with a vehicle I am working on, from model, and scripting, to display errors. I had tons of config errors, which I believe I have managed to fix most of, however there certainly could be more. My issue is very simple now: My model is invisible in game. When I preview it with Buldozer, no worries, I can see it perfectly. When I go into game, no worries, no errors, no script popups etc. Unfortunately, there is no model I can find, and I really have run out of solutions. I will paste the Arma 2 OA RPT file AND Model.CFG and Config.CPP, and if needed the model.

ARMA 2 OA .RPT:

Warning: dar_ilpdcom\dar_ilpdcom.p3d:0 Face 7, point 11, face points 11,2,12 - very small normal -0,0,-0
Warning: dar_ilpdcom\dar_ilpdcom.p3d:0 Face 127, point 11, face points 11,12,13 - very small normal -0,0,-0
Warning: dar_ilpdcom\dar_ilpdcom.p3d:0 Face 399, point 382, face points 382,392,391 - very small normal -0,0,-0
Warning: dar_ilpdcom\dar_ilpdcom.p3d:0 Face 400, point 382, face points 382,383,392 - very small normal -0,0,-0
Warning: dar_ilpdcom\dar_ilpdcom.p3d:0 Face 403, point 396, face points 396,395,397 - very small normal -0,0,-0
Old style material flags used - 50 (with texture ca\data\data\default_co.paa)
Old style material flags used - 50 (with texture ca\data\data\default_co.paa)
Old style material flags used - 50 (with texture ca\data\data\default_co.paa)
Old style material flags used - 50 (with texture ca\data\data\default_co.paa)
Warnings in dar_ilpdcom\dar_ilpdcom.p3d:VIEW_CARGO
Warnings in dar_ilpdcom\dar_ilpdcom.p3d:shadow(1000)
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined
Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined
Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined
In Vehicle: dar_ilpdcom\dar_ilpdcom.p3d missing cargo 1 get in direction point
Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000)

CONFIG.CPP

class CfgPatches {
class DAR_ILPDCOM
{
	units[] = {"DAR_LPDCOM"};
	weapons[] = {};
	requiredVersion = 0.100000;
};
};

class CfgVehicleClasses 
{
class dar_vehicles
{
	displayName = "DAR ILPD Vehicles";
};
};

class cfgsounds {
class takedownnew {
	sound[] = {"\DAR_ILPDCom\sounds\takedownnew.wav", 0.95, 1};
	name = "Takedown";
	titles[] = {};
};

class whelenmanul {
	sound[] = {"\DAR_ILPDCom\sounds\whelenmanual.wav", 0.95, 1};
	name = "Whelen Manual";
	titles[] = {};
};

class dar_ILPDCOMairhorn {
	sound[] = {"\DAR_ILPDCom\sounds\il_vic_horn2.wav", 0.95, 1};
	name = "Whelen Airhorn";
	titles[] = {};
};

class Intersection {
	displayName = "Intersection";
	drySound[] = {"\DAR_ILPDCom\sounds\Inter.wav", 0.95, 1};
	titles[] = {};
};

class winddown {
	scope = 2;
	displayName = "Wind Down";
	drySound[] = {"\DAR_ILPDCom\sounds\winddown.wav", 0.95, 1};
};

};

class CfgWeapons {
class Default;
class CarHorn;
class SportCarHorn;

class dar_ILPDCOMairhorn: SportCarHorn {
	scope = 2;
	displayName = "Whelen Airhorn";
	drySound[] = {"\DAR_ILPDCom\sounds\DHI_FordCV_horn2.wav", 0.75, 1};
};

class Takedown2 : SportCarHorn {
	scope = 2;
	displayName = "Whelen Takedown";
	drySound[] = {"\DAR_ILPDCom\sounds\takedown.wav", 0.95, 1};
};

class howler3 : SportCarHorn {
	scope = 2;
	displayName = "Whelen Howler";
	drySound[] = {"\DAR_ILPDCom\sounds\WhelenHowler.wav", 0.95, 1};
};

class whelenmanul : SportCarHorn {
	scope = 2;
	displayName = "Whelen Manual";
	drySound[] = {"\DAR_ILPDCom\sounds\Whelenmanual.wav", 0.95, 1};
};

class Takedownnew : SportCarHorn {
	scope = 2;
	displayName = "Whelen Takedown";
	drySound[] = {"\DAR_ILPDCom\sounds\takedownnew.wav", 0.95, 1};
};

class winddown : SportCarHorn {
	scope = 2;
	displayName = "Wind Down";
	drySound[] = {"\DAR_ILPDCom\sounds\winddown.wav", 0.95, 1};
};

class Intersection : SportCarHorn {
	scope = 2;
	displayName = "Intersection";
	drySound[] = {"\DAR_ILPDCom\sounds\Inter.wav", 0.95, 1};
};
};

class CfgVehicles 
{

class All {};

class AllVehicles : All {};

class Land : AllVehicles {};

class LandVehicle : Land {};

class Car : LandVehicle {};

class MTVR_DES_EP1 ;

class DAR_ILPDCOM : MTVR_DES_EP1
{
	vehicleClass = "dar_vehicles";
	maxSpeed = 140;
	displayName = "Navistar 4000 C2 Vehicle";
	model = "\DAR_ILPDCom\DAR_ILPDCOM.p3d";
	scope = 2;
	hiddenSelections[] = {""};
	getInAction = "GetInHigh";
	getOutAction = "GetOutHigh";
	mapSize = 8;
	armor = 50;
	cost = 100;
	transportSoldier = 3;
	selectionBrakeLights = "brzdove svetlo";
	transportMaxMagazines = 1000;
	transportMaxWeapons = 200;
	weapons[] = {"dar_ILPDCOMairhorn", "Takedown2", "Howler3", "whelenmanul", "Takedownnew", "winddown", "Intersection"};
	fuelCapacity = 200;
	driverAction = "datsun_driver";
	cargoAction[] = {"Hilux_Cargo01"};
	castDriverShadow = 1;
	preferRoads = "true";
	brakeDistance = 0.900000;
	ejectDeadCargo = "true";
	ejectDeadDriver = "true";
	memoryPointsGetInCargo[] = {
			"pos cargo"
	};
	memoryPointsGetInCargoDir[] = {
			"pos cargo dir"
	};
	terraincoef = 2.8;

	class Damage 
	{
		tex[] = { };
		mat[] = { };
	};

	class AnimationSources {

		class FDoorA
           {
               source = "user";
               animPeriod = 2;
               initPhase = 0;
           };
		class FDoorB
           {
               source = "user";
               animPeriod = 2;
               initPhase = 0;
           };
		class RDoorA
           {
               source = "user";
               animPeriod = 2;
               initPhase = 0;
           };
		class RDoorB
           {
               source = "user";
               animPeriod = 2;
               initPhase = 0;
           };
		class TDoorA
           {
               source = "user";
               animPeriod = 2;
               initPhase = 0;
           };
	};

	class Exhausts {
		class exhaust1 
		{
			position = "vyfuk start";
			direction = "vyfuk konec";
			effect = "ExhaustsEffect";
		};
	};

	class UserActions {

		class OpenFDoorA
           {
               displayName = "Open Front Driver Door";
               position = "FDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""FDoorA"" < 0.5";
               statement = "if (side player == west) then {this animate [""FDoorA"", 1]};";
           };
		class CloseFDoorA
           {
               displayName = "Close Front Driver Door";
               position = "FDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""FDoorA"" >= 0.5";
               statement = "if (side player == west) then {this animate [""FDoorA"", 0]};";
           };
		class OpenFDoorB
           {
               displayName = "Open Front Passenger Door";
               position = "FDoorB_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""FDoorB"" < 0.5";
               statement = "if (side player == west) then {this animate [""FDoorB"", 1]};";
           };
		class CloseFDoorB
           {
               displayName = "Close Front Passenger Door";
               position = "FDoorB_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""FDoorB"" >= 0.5";
               statement = "if (side player == west) then {this animate [""FDoorB"", 0]};";
           };
		class OpenRDoorA
           {
               displayName = "Open Rear Left Passenger Door";
               position = "RDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""RDoorA"" < 0.5";
               statement = "if (side player == west) then {this animate [""RDoorA"", 1]};";
           };
		class CloseRDoorA
           {
               displayName = "Close Rear Left Passenger Door";
               position = "RDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""RDoorA"" >= 0.5";
               statement = "if (side player == west) then {this animate [""RDoorA"", 0]};";
           };
		class OpenRDoorB
           {
               displayName = "Open Rear Right Passenger Door";
               position = "RDoorB_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""RDoorB"" < 0.5";
               statement = "if (side player == west) then {this animate [""RDoorB"", 1]};";
           };
		class CloseRDoorB
           {
               displayName = "Close Rear Right Passenger Door";
               position = "RDoorB_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""RDoorB"" >= 0.5";
               statement = "if (side player == west) then {this animate [""RDoorB"", 0]};";
           };
		class OpenTDoorA
           {
               displayName = "Open Rear Door";
               position = "TDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""TDoorA"" < 0.5";
               statement = "if (side player == west) then {this animate [""TDoorA"", 1]};";
           };
		class CloseTDoorA
           {
               displayName = "Close Rear Door";
               position = "TDoorA_Switch";
               radius = 2;
               onlyforplayer = true;
               condition = "this animationPhase ""TDoorA"" >= 0.5";
               statement = "if (side player == west) then {this animate [""TDoorA"", 0]};";
           };
	};
};
};

MODEL.CFG

class Rotation;
class CfgSkeletons
{
class Vehicle;
class DAR_ILPDCOM: Vehicle
{
	isDiscrete = 1;
	skeletonInherit="";
	skeletonBones[]=
	{
		"FDoorA",
		"",
		"FDoorB",
		"",
		"RDoorA",
		"",
		"RDoorB",
		"",
		"TDoorA",
		"",
		"volant",
		"",
		"levy predni tlumic",
		"",
		"pravy predni tlumic",
		"",
		"levy dalsi tlumic",
		"",
		"pravy dalsi tlumic",
		"",
		"levy predni zatoc",
		"levy predni tlumic",
		"pravy predni zatoc",
		"pravy predni tlumic",
		"levy dalsi zatoc",
		"levy dalsi tlumic",
		"pravy dalsi zatoc",
		"pravy dalsi tlumic",
		"levy prostredni tlumic",
		"",
		"pravy prostredni tlumic",
		"",
		"levy zadni tlumic",
		"",
		"pravy zadni tlumic",
		"",
		"levy predni",
		"levy predni zatoc",
		"pravy predni",
		"pravy predni zatoc",
		"levy dalsi",
		"levy dalsi zatoc",
		"pravy dalsi",
		"pravy dalsi zatoc",
		"levy prostredni",
		"levy prostredni tlumic",
		"pravy prostredni",
		"pravy prostredni tlumic",
		"levy zadni",
		"levy zadni tlumic",
		"pravy zadni",
		"pravy zadni tlumic",
		"ukaz_rychlo",
		"",
		"ukaz_rychlo2",
		"",
		"ukaz_rpm",
		"",
		"OtocVez",
		"",
		"OtocHlaven",
		"OtocVez",
		"fuel_01",
		"",
		"fuel_1",
		"",
		"prop_01",
		"",
		"prop_02",
		"",
		"prop_2",
		"",
		"prop_1",
		"",
		"damageHide",
		"",
		"damageVez",
		"OtocVez",
		"damageHlaven",
		"OtocHlaven"
	};
};
};
class CfgModels
{
class Vehicle;
class DAR_ILPDCOM: Vehicle
{
	isDiscrete = 1;
	sectionsInherit="";
	sections[]=
	{
		"ammo",
		"sklo predni p",
		"sklo predni l",
		"zadni svetlo",
		"brzdove svetlo",
		"spz",
		"karoserie",
		"motor",
		"zbran",
		"vez",
		"zbytek",
		"levy predni",
		"levy prostredni",
		"levy zadni",
		"pravy predni",
		"pravy prostredni",
		"pravy zadni",
		"clan",
		"clan_sign",
		"zasleh",
		"P svetlo",
		"L svetlo",
		"palivo"
	};
	skeletonName="DAR_ILPDCOM";
	class Animations
	{
		class FDoorA : Rotation
               {
                   type = "rotation";
                   source = "user";
                   animPeriod = 2;
                   selection = "FDoorA";
                   axis = "FDoorA_Axis";
                   sourceAddress = "clamp";
                   memory = 1;
                   minValue = 0.0;
                   maxValue = 1;
                   angle0 = "0";
                   angle1 = "rad -60";
			};
		class FDoorB : Rotation
               {
                   type = "rotation";
                   source = "user";
                   animPeriod = 2;
                   selection = "FDoorB";
                   axis = "FDoorB_Axis";
                   sourceAddress = "clamp";
                   memory = 1;
                   minValue = 0.0;
                   maxValue = 1;
                   angle0 = "0";
                   angle1 = "rad 60";
			};
		class RDoorA : Rotation
               {
                   type = "rotation";
                   source = "user";
                   animPeriod = 2;
                   selection = "RDoorA";
                   axis = "RDoorA_Axis";
                   sourceAddress = "clamp";
                   memory = 1;
                   minValue = 0.0;
                   maxValue = 1;
                   angle0 = "0";
                   angle1 = "rad -60";
			};
		class RDoorB : Rotation
               {
                   type = "rotation";
                   source = "user";
                   animPeriod = 2;
                   selection = "RDoorB";
                   axis = "RDoorB_Axis";
                   sourceAddress = "clamp";
                   memory = 1;
                   minValue = 0.0;
                   maxValue = 1;
                   angle0 = "0";
                   angle1 = "rad 60";
			};
		class TDoorA : Rotation
               {
                   type = "rotation";
                   source = "user";
                   animPeriod = 2;
                   selection = "TDoorA";
                   axis = "TDoorA_Axis";
                   sourceAddress = "clamp";
                   memory = 1;
                   minValue = 0.0;
                   maxValue = 1;
                   angle0 = "0";
                   angle1 = "rad 110";
			};
		class damageHide
		{
			type="hide";
			source="damage";
			selection="damageHide";
		};
		class IndicatorSpeed
		{
			animPeriod=0;
			type="rotation";
			source="speed";
			selection="ukaz_rychlo";
			axis="osa_rychlo";
			memory=0;
			minValue=0;
			maxValue=16.67;
			angle0=0;
			angle1=2.8797929;
		};
		class IndicatorSpeed2
		{
			type="rotation";
			source="speed";
			selection="ukaz_rychlo2";
			axis="osa_rychlo2";
			memory="false";
			animPeriod=0;
			minValue=0;
			maxValue=16.67;
			angle0=0;
			angle1="rad -240";
		};
		class IndicatorRPM
		{
			animPeriod=0;
			type="rotation";
			source="rpm";
			selection="ukaz_rpm";
			axis="osa_rpm";
			memory=0;
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1=2.9670601;
		};
		class DrivingWheel
		{
			type="rotation";
			source="drivingWheel";
			selection="volant";
			begin="osaVolantZac";
			end="osaVolantKon";
			memory="false";
			animPeriod=0;
			minValue=-1;
			maxValue=1;
			angle0=-8;
			angle1=8;
		};
		class TurnFrontWheelR
		{
			type="rotationY";
			source="drivingWheel";
			selection="pravy predni zatoc";
			axis="pravy predni";
			memory="false";
			animPeriod=0;
			sourceAddress="loop";
			minValue="rad -180";
			maxValue="rad +180";
			angle0="rad +90";
			angle1="rad -90";
		};
		class TurnFrontWheelL: TurnFrontWheelR
		{
			selection="levy predni zatoc";
			axis="levy predni";
		};
		class TurnFrontWheelR2: TurnFrontWheelR
		{
			selection="pravy dalsi zatoc";
			axis="pravy dalsi";
		};
		class TurnFrontWheelL2: TurnFrontWheelR
		{
			selection="levy dalsi zatoc";
			axis="levy dalsi";
		};
		class FrontWheelR
		{
			type="rotationX";
			source="wheel";
			selection="pravy predni";
			axis="";
			memory="true";
			animPeriod=0;
			sourceAddress="loop";
			minValue=0;
			maxValue=1;
			angle0=0;
			angle1="rad -360";
		};
		class FrontWheel2R: FrontWheelR
		{
			selection="pravy dalsi";
		};
		class BackWheelR: FrontWheelR
		{
			selection="pravy zadni";
		};
		class BackWheel2R: FrontWheelR
		{
			selection="pravy prostredni";
		};
		class FrontWheelL: FrontWheelR
		{
			selection="levy predni";
		};
		class FrontWheel2L: FrontWheelR
		{
			selection="levy dalsi";
		};
		class BackWheelL: FrontWheelR
		{
			selection="levy zadni";
		};
		class BackWheel2L: FrontWheelR
		{
			selection="levy prostredni";
		};
		class FrontWheelDamperR
		{
			type="translationY";
			source="damper";
			selection="pravy predni tlumic";
			axis="";
			animPeriod=0;
			minValue=-1000;
			maxValue=1000;
		};
		class FrontWheelDamper2R: FrontWheelDamperR
		{
			selection="pravy dalsi tlumic";
		};
		class BackWheelDamperR: FrontWheelDamperR
		{
			selection="pravy zadni tlumic";
		};
		class BackWheelDamper2R: FrontWheelDamperR
		{
			selection="pravy prostredni tlumic";
		};
		class FrontWheelDamperL: FrontWheelDamperR
		{
			selection="levy predni tlumic";
		};
		class FrontWheelDamper2L: FrontWheelDamperR
		{
			selection="levy dalsi tlumic";
		};
		class BackWheelDamperL: FrontWheelDamperR
		{
			selection="levy zadni tlumic";
		};
		class BackWheelDamper2L: FrontWheelDamperR
		{
			selection="levy prostredni tlumic";
		};
		class damageVez: damageHide
		{
			selection="damageVez";
		};
		class damageHlaven: damageHide
		{
			selection="damageHlaven";
		};
	};
};
};

Regards,

Richards

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LODs are as follows:

0.00

View - Pilot

View - Cargo

Shadow Volume 1

Shadow Volume 1000

Geometry

Memory

LandContact

Roadway

View Geometry

Fire Geometry

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Hmmmm ... well, I can't see it in the code, so I can only suggest theres something wrong with the model.

And it is true that just because it appears in Bulldozer, does not guarantee it will appear ingame.

Seen that myself many times.

What does your game RPT say? Anything to hint at a problem?

EDIT

Maybe delete this line

hiddenSelections[] = {""};

Also you dont need all this, delete it.

class All {};

class AllVehicles : All {};

class Land : AllVehicles {};

class LandVehicle : Land {};

class Car : LandVehicle {};

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Hey Gnat:

I just tried removing those areas, unfortunately it did absolutely nothing and the model is not collidable nor visible in game. This is the output of the Arma 2 RPT File:

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 0.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 1100.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 1200.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis volant properly defined

Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 10001.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 9999999827968.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 999999986991104.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 1999999973982208.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 3000000028082176.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 6000000056164352.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 6999999976046592.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis fdoorb properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoora properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis rdoorb properly defined

Error: level 11000.000000 of model dar_ilpdcom\dar_ilpdcom.p3d doesn't have axis tdoora properly defined

In Vehicle: dar_ilpdcom\dar_ilpdcom.p3d missing cargo 1 get in direction point

I can send you the model via PM if you wish for troubleshooting?

UPDATE: Gnat, I've sent you the model link.

Edited by RichardsD

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Midnight .... going to bed

Quick look, I see > 1000 sections !!

Reduce your sections. Theres threads here about how you do that.

Try that first

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Hey no worries at all, whenever you have time. I shall look on how to reduce the sections.

Update: Did some searching, and I found one outstanding topic on how to reduce sections, but it doens't work for me.

Steps I followed:

Select the model, press 3, and in the user box enter "0". It says to do the same for the textures, but that obviously just changes the texture to "0" which doesn't exist.

Update 2: I reduced the sections to 1 with that method, with no textures. The model is still invisible.

Edited by RichardsD

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Open Resolution LOD 0 and drag your mouse around the vehicle, highlight, CTRL-C to copy

Open a new LOD (likely Res 1)

Into that LOD, Paste the truck

Delete resolution LOD 0

Now it seems to work fine.

My guess is you have artifacts (from bad import?) inside LOD 0

Recommend you do the same to all similar LODs including PILOT and CARGO

My test config

class CfgPatches { 
   class DAR_ILPDCOM 
   { 
       units[] = {"DAR_LPDCOM"}; 
       weapons[] = {}; 
       requiredVersion = 0.100000; 
   }; 
}; 

class CfgVehicles
{
   class HMMWV ; 
   class DAR_ILPDCOM : HMMWV 
   { 
       maxSpeed = 140; 
       displayName = "Navistar 4000 C2 Vehicle"; 
       model = "\GNT_CarTest\DAR_ILPDCOM.p3d"; 
       scope = 2;
};
};

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Yes! Thank you Gnat, when I did that it DID work. It is funny you mention that, as when I took my model from 3DS Max, there were tons of single points all around. I must have missed deleting them and this fixed it.

Regards,

Richards

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