Blitzer134 1 Posted July 18, 2013 im trying to delete a lot of nameless objects/buildings placed via editor after box is destroyed and blufor has left area cant seem to figure it out Condition of trigger WEST countside thislist == 0 && !alive box; On act {if (side _x == nearestObjects AND _x in thisList) then {_x setDamage 1};} foreach thisList thanks Share this post Link to post Share on other sites
f2k sel 164 Posted July 18, 2013 See if this helps. Trigger Blufor not present cond this && !alive box; on act { if (([thistrigger ,_x] call bis_fnc_inTrigger)) then {{deleteVehicle _x} foreach crew _x;deleteVehicle _x} } foreach allMissionObjects ""-[thistrigger] 1 Share this post Link to post Share on other sites
Blitzer134 1 Posted July 19, 2013 F2k Sel you legend Thank you very much Share this post Link to post Share on other sites
Kiku_TheDog 10 Posted January 28, 2014 im using this in my mission and its great, but it makes like half second lag... any one knows why? any other way without lag? Share this post Link to post Share on other sites
KC Grimes 79 Posted January 28, 2014 im using this in my mission and its great, but it makes like half second lag... any one knows why? any other way without lag? Well, if you have a lot of nameless objects, thats quite a bit of lines. Share this post Link to post Share on other sites