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Kiku_TheDog

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About Kiku_TheDog

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  1. Kiku_TheDog

    How to round

    hi mates and thank you for your answer. thats what i finally did. in the trigger that activate the firing drill: { _x addEventHandler ["Fired", {_this execVM "prueba.sqf";}];} forEach T_Players; comienzaRonda = diag_tickTime; being T_Players all the players. in the prueba.sqf file: _unitfired = _this select 0; _ammo = _this select 4; _projectile = _this select 6; _nonvalid = ["DemoCharge_Remote_Ammo"]; if (!(_ammo in _nonvalid)) then { _tiro = diag_tickTime; _tiempoTiro = (_tiro - comienzaRonda); _tiempoTiroMulti = (_tiempoTiro * 100); _tiempoTiroRedondeo = round _tiempoTiroMulti; _tiempoTiroFinal = (_tiempoTiroRedondeo / 100); hint format["Number %1", _tiempoTiroFinal]; }; i´ve just tested it and it works to me, i don´t know if it would do the job in a server. any idea to improve it? ill aprecciate any advice, and ty again mates!! i use spanish to call my variables, to make it easy to understand to my friends, sorry for that :p
  2. im sorry cause my english is really bad. i need to round numbers like 0.046 to 0.05 or 1.234 to 1.23. my friend and i we are making something like a firingdrill and we want to get the shooting times like that. we are using the eventhandler fire, and just needed to round the number of the time. i couldnt find any info about that, may be is my english fault. Thank you mates! and let me know if you need an example of what we are making to work around.:confused:
  3. Hello mates, this is my first thread in the forum. i must say that im a noobie editor and my english is really bad, sorry for that :o a few months ago, i find this HateDread tutorial http://forums.bistudio.com/showthread.php?112012-Using-Dialogue-System-Between-Player-and-AI&p=1819976#post1819976 and the second part http://forums.bistudio.com/showthread.php?112012-Using-Dialogue-System-Between-Player-and-AI&p=1822819#post1822819 . i did the same in arma 3 and it works really good, was so funny to make it work. the problem came when i tried to play it in a dedicate server, nothing happen... looking for some info about that and looking into the BIS Showcases i find the BIS_fnc_kbTell and here come the mess. I dont know how to use the BIS_fnc_kbTell, and cant find any real info about that. in the functions library u can find some info but, like i said im a noobie and still cant make it work. Any one knows how to use BIS_fnc_kbTell to make the same that HateDread´s tutorial do? in that case could you explain how to make it? or share a mission where it is used? if no one have any idea we should try together, it is something really usefull to make your mision more inmersive and real. Thank you for reading this and my apologizes for my english. P.s: im not interested in commands like say, say3d, playsounds.... just want to make the same that HateDread´s tutorial run in a dedicate server to all the players.
  4. i tried it, but the .lip file doesnt work and that´s really important to me :) using kbtell the .lip files works and play the sound in the rigth radio channel depending the distance between the player and the IA unit playing the sound. i dicovered the fsm files looking for info about kbtell and i "learned" how to use the fsm editor and the fsm files for that reasson, now i just want to make it work on a dedicate server, but i cant find info about BIS_fnc_kbTell like a tutorial or something. i like fsm and kbtell, my real problem, im a noob editor and my english is horrible. thank you mate, i appreciate your answer, ill keep looking and waiting some info. P.S. if you google BIS_fnc_kbTell, there is only 5 post with no info about that, unless that´s my experience
  5. hi again mate, im making a coop mission, using an fsm file for the misionflow, and ill like to implement conversations between the IA units and all playable unit. i did follow this tutorials http://forums.bistudio.com/showthread.php?112012-Using-Dialogue-System-Between-Player-and-AI&p=1819976#post1819976 and everything works fine on singleplayer, when i try it on a dedicate server never works. BIS_fnc_kbtell works? i just need to define all the sentences in the description file too? (i´ve already had the bikb file) if you could show me an example or any of your mision using BIS_fnc_kbtell, ill really appreciate that. i must say im a really noob editor and my english is really bad. thank you for your time!!
  6. Hi mates im working on kbtell and it´s great for sp missions but i cant get it working on dedicate servers. im looking for some info about BIS_fnc_kbTell but cant find anything, any one knows how to use this BIS_fnc_kbTell? in the function viewer only find kbtell, nothing about BIS_fnc_kbTell, may be is there but im noobie and cant find it. edited: i found it /* Author: Karel Moricky Description: Plays conversation. Script terminates itself when conversation is finished. Parameter(s): _this select 0: STRING - Topic name _this select 1 (Optional): STRING - container name (default: current mission ID) _this select 2 (Optional): ARRAY - section to be played. Elements can be: * STRING - "variant" - play specific variant * ARRAY...... now just need to understand it... :confused:
  7. Hi mates im working on it and it´s great for sp missions but i cant get it working on dedicate servers. im looking for some info about BIS_fnc_kbTell but cant find anything, any one knows how to use this BIS_fnc_kbTell?
  8. Kiku_TheDog

    SideRadio and .lip file?

    im having the same issue mate, any idea how to get it to work?
  9. Kiku_TheDog

    Delete object after..?

    im using this in my mission and its great, but it makes like half second lag... any one knows why? any other way without lag?
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