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unidad2pete

spawn BIS_fnc_MP stops working

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Instead of enablesimulation false.

Make his keyboard useless.

disableSerialization;

_display = findDisplay 46;

_display displayAddEventHandler ["KeyDown", "true"];

There are other ways to do stuff, but this will cause his game to break and crash on start up. 2 wrongs doesn't make a right.

err... you REALLY wanna show that on a public forum where a script kiddie can easily just see this and go tell his little butt buddies?

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err... you REALLY wanna show that on a public forum where a script kiddie can easily just see this and go tell his little butt buddies?

I didn't mention them because of this. Don't worry.

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austin_medic ... don't worry skiddies already know this for ages ...

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How exactly is it broken? I'm not aware of any problems, there are also no reported issues in the feedback tracker.

I noticed one issue: If the host is not a dedicated server (aka a client) then the spawned script does not alert you when a script error occurs and it also does not log the errors.

So if I am testing a mission the functions called by BIS_fnc_MP won't do any error reporting if errors occur. Maybe he's referring to that error.

Anyway there are some bug reports in the tracker.

Report 1

Report 2 <-- this one might actually have something to do with what I am describing.

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