austin_medic 109 Posted July 19, 2013 Instead of enablesimulation false.Make his keyboard useless. disableSerialization; _display = findDisplay 46; _display displayAddEventHandler ["KeyDown", "true"]; There are other ways to do stuff, but this will cause his game to break and crash on start up. 2 wrongs doesn't make a right. err... you REALLY wanna show that on a public forum where a script kiddie can easily just see this and go tell his little butt buddies? Share this post Link to post Share on other sites
Ed! 13 Posted July 19, 2013 err... you REALLY wanna show that on a public forum where a script kiddie can easily just see this and go tell his little butt buddies? I didn't mention them because of this. Don't worry. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 21, 2013 austin_medic ... don't worry skiddies already know this for ages ... Share this post Link to post Share on other sites
mindstorm 8 Posted July 21, 2013 How exactly is it broken? I'm not aware of any problems, there are also no reported issues in the feedback tracker. I noticed one issue: If the host is not a dedicated server (aka a client) then the spawned script does not alert you when a script error occurs and it also does not log the errors. So if I am testing a mission the functions called by BIS_fnc_MP won't do any error reporting if errors occur. Maybe he's referring to that error. Anyway there are some bug reports in the tracker. Report 1 Report 2 <-- this one might actually have something to do with what I am describing. Share this post Link to post Share on other sites