Jump to content
Sign in to follow this  
Sakai

Applied RVMAT's on a Rifle - Game crashes

Recommended Posts

Do these work with the binPBO we have? I know that e.g. the unhide for the hide animation needs a new binarization and therefore cannot be used with what we currently have...

Yes you're true. Community binarize is old and there is a big progress with technologies.

So for solution remove also useWorldEnvMap parameter.

And TI stage replace with this, if you haven't correct TI texture for your model....

class StageTI

{

texture="A3\Data_F\Default_TI_CA.tga";

};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×