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it appears to me that the latest beta update changed the way stuff is removed from the map

deleteVehicle _x}} forEach allDead;

now realistically works in a way that it sinks casualties in the ground over a brief delay instead of a fast delete

am i correct?

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Haven't noticed but that would be awesome if that's how it worked now. There's a lot of little things being added to the editor that are totally awesome in that way.

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