falconx1 13 Posted July 14, 2013 it appears to me that the latest beta update changed the way stuff is removed from the map deleteVehicle _x}} forEach allDead; now realistically works in a way that it sinks casualties in the ground over a brief delay instead of a fast delete am i correct? Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2013 Haven't noticed but that would be awesome if that's how it worked now. There's a lot of little things being added to the editor that are totally awesome in that way. Share this post Link to post Share on other sites