ginecraftmod 10 Posted July 13, 2013 I miss allot the ejecting out of aircrafts and then parachuting slowly down like in arma 2. I can only eject in arma 3 as passager in the back row but not as pilot and i don't even have a parachute. I miss the feature that much like the jets. ARMA 3 ADD IT>PRIDEJ TO :mad: Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2013 You can fake it with this in your vehicles init: this addAction ["Eject",{player action [ "eject", vehicle player]},[],1,false,true,"","_this in _target"]; Note you'll still wanna have a parachute on. Share this post Link to post Share on other sites
austin_medic 109 Posted July 14, 2013 Why wouldn't you just put it into a script? eject.sqf: while {true} do { if (vehicle player != player) then { player addAction ["Eject",{player action [ "eject", vehicle player]},[],1,false,true,"","_this in _target"]; sleep 3; }; put in init.sqf: execVM "eject.sqf"; tested and it works fine.... just don't use it without a parachute... or while going really fast... or you go flying all over the place.... Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2013 Why would you put something in a script that is constantly looping and sleeping when you don't have to? ArmA3 added the ability to inline code in addAction to avoid needing to use scripts. :) Share this post Link to post Share on other sites
dr death jm 117 Posted December 17, 2014 posting in old post but just wanted to say I wish this worked in heli Share this post Link to post Share on other sites
haleks 8212 Posted December 18, 2014 posting in old post but just wanted to say I wish this worked in heli Easy to fix : this addAction ["Eject",{player action [ "getOut", vehicle player]},[],1,false,true,"","_this in _target"]; And, if you want to limit this to the driver and avoid having two eject actions for passengers : this addAction ["Eject",{player action [ "getOut", vehicle player]},[],1,false,true,"","_this == driver _target""]; Share this post Link to post Share on other sites
dr death jm 117 Posted December 18, 2014 (edited) Easy to fix : this addAction ["Eject",{player action [ "getOut", vehicle player]},[],1,false,true,"","_this in _target"]; And, if you want to limit this to the driver and avoid having two eject actions for passengers : this addAction ["Eject",{player action [ "getOut", vehicle player]},[],1,false,true,"","_this == driver _target""]; this doesn't work on heli? (that's the problem), mmc mod has it in there, to swicht seats then you can eject, but its connected to a lot of dialogs not sure if it will work on its own. but I think the way mcc is doing it is the only way, "switch seats then eject"...opps thought I tested this I gues it was a little difrent it worked now need it to respawn with action. ---------- Post added at 08:14 AM ---------- Previous post was at 07:29 AM ---------- Why wouldn't you just put it into a script?eject.sqf: while {true} do { if (vehicle player != player) then { player addAction ["Eject",{player action [ "eject", vehicle player]},[],1,false,true,"","_this in _target"]; sleep 3; }; put in init.sqf: execVM "eject.sqf"; tested and it works fine.... just don't use it without a parachute... or while going really fast... or you go flying all over the place.... while {true} do { if (vehicle player != player) then { player addAction ["Eject",{player action [ "getOut", vehicle player]},[],1,false,true,"","_this in _target"]; sleep 3; }; this isn't working ... ---------- Post added at 09:09 AM ---------- Previous post was at 08:14 AM ---------- k, I fixed it I added to a fnc I use for textures. Edited December 18, 2014 by Dr Death JM Share this post Link to post Share on other sites