Blackout 10 Posted July 4, 2013 So I have this problem, I'm trying to get a rucksack with different content however as soon as I load the unit i get 'bin'\config.bin/CfgVehicles/hc_fieldpack_ammo/TransportMagazines/_xx_30Rnd_65x39_Caseless_mag_Tracer.magazine not found and of course the ammo doesn't show up. enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class havoc_uniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F","A3_Characters_F_BLUFOR"}; }; }; class CfgFactionClasses { class havoc_faction { displayName = "Havoc Company"; priority = 3; side = 1; }; }; class CfgVehicleClasses { class hc_M05_Soldier_F { displayName = "M05 Camo Pattern"; }; class hc_Fleck_Soldier_F { displayName = "Flecktarn Camo Pattern"; }; class hc_Highlander_Soldier_F { displayName = "Kryptek Highlander Camo Pattern"; }; }; class CfgMagazines { class TransportMagazines; class 30Rnd_65x39_caseless_mag_Tracer; class _xx_30Rnd_65x39_caseless_mag_Tracer; }; class CfgVehicles { class B_Soldier_base_F; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// FULL CAMO M05 class hc_M05_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_01.paa"}; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Medic_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Medic "; attendant = 1; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; icon = "iconManMedic"; picture = "pictureHeal"; backpack = "B_AssaultPack_rgr_Medic"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class hc_M05_Repair_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Repair Specialist"; Engineer = 1; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_teeshirt"; //the uniform item model = "\A3\characters_F\BLUFOR\b_soldier_02.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_02.paa"}; icon = "iconManEngineer"; picture = "pictureRepair"; backpack = "B_AssaultPack_rgr_Repair"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "MineDetector", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier1_M05", "H_Cap_headphones", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier1_M05", "H_Cap_headphones", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Soldier_SL_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Squad Leader"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_01.paa"}; icon = "iconManLeader"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier1_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"V_PlateCarrier1_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Soldier_GL_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Grenadier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; weapons[] = {"arifle_MX_GL_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell"}; linkedItems[] = {"hc_PlateCarrierGL_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrierGL_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Automatic_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Automatic Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\half\m05\m05_clothing_01.paa"}; icon = "iconManMG"; weapons[] = {"arifle_MX_SW_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_SW_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Ammo_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Ammo Bearer"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\half\m05\m05_clothing_01.paa"}; icon = "iconManMG"; backpack = "hc_fieldpack_ammo"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Marksman_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Marksman"; nakedUniform = "U_BasicBody"; //class for "naked" body model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; weapons[] = {"arifle_MXM_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MXM_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"V_Chestrig_khk", "hc_Booniehat_M05", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"V_Chestrig_khk", "hc_Booniehat_M05", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Backpacks class B_BergenG_Ammo; class B_FieldPack_cbr_Ammo; class B_Kitbag_Base; class hc_fieldpack_ammo : B_FieldPack_cbr_Ammo { displayName = "Kitbag"; scope = 1; class TransportMagazines { class _xx_30Rnd_65x39_caseless_mag_Tracer { name = "30Rnd_65x39_caseless_mag_Tracer"; count = 16; }; }; }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Weapon Helmets and uniforms external classes //When adding weapons that have attachments add the base class first //note to self never use a base class as a base class cfgWeapons { class Uniform_Base; // External class reference class UniformItem; // External class reference class InventoryItem_Base_F; // External class reference class arifle_MX_GL_F; class arifle_MX_F; // Base class for standard assault rifle class arifle_MXC_F; class arifle_MXM_F; class arifle_MX_SW_F; class Vest_Base; class VestItem; class V_TacVest_khk; class Vest_Camo_Base; class V_Chestrig_khk; class V_PlateCarrier2_rgr; class V_PlateCarrierGL_rgr; class V_PlateCarrier1_rgr; class H_Booniehat_khk; class H_HelmetB; class ItemInfo; class Vest_NoCamo_Base; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Uniforms Full Camo class hc_M05_CombatUniform_mcam : Uniform_Base //Full camo sleeve M05 uniform { scope = 2; displayName = "M05 Woodland uniform"; picture = "\HCUniform\data\ui\icon_m05_full_sleeve.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_teeshirt : Uniform_Base //Full Camo M05 T-shirt { scope = 2; displayName = "M05 Woodland uniform - T-Shirt"; picture = "\HCUniform\data\ui\icon_m05_full_teeshirt.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Repair_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_recon : Uniform_Base //Full Camo M05 Recon shirt { scope = 2; displayName = "M05 Woodland uniform - Recon"; picture = "\HCUniform\data\ui\icon_m05_full_recon.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Medic_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Uniforms Half Camo - will be inside crates only class hc_M05_CombatUniform_mcam_h : Uniform_Base //Half camo sleeve M05 uniform { scope = 2; displayName = "M05 Woodland uniform - Half "; picture = "\HCUniform\data\ui\icon_m05_half_sleeve.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Soldier_H"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_recon_h : Uniform_Base //Half Camo M05 Recon shirt { scope = 2; displayName = "M05 Woodland uniform - Recon - Half"; picture = "\HCUniform\data\ui\icon_m05_half_recon.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Medic_H"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Vests class hc_M05_TacVest: V_TacVest_khk { displayName = "M05 Woodland Tactival Vest"; picture = "\HCUniform\data\ui\icon_tacvest_m05.paa"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\tacticalvest_m05_co.paa"}; }; class hc_PlateCarrier2_M05: V_PlateCarrier2_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 - 2"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; class hc_PlateCarrier1_M05: V_PlateCarrier1_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 - 1"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; class hc_PlateCarrierGL_M05: V_PlateCarrierGL_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 GL"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Helmets class ItemCore; class HeadgearItem; class hc_M05_HelmetB : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "M05 Woodland helmet"; picture = "\HCUniform\data\ui\icon_helmet_m05.paa"; model = "\HCUniform\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"HCUniform\data\helmet\m05_equip1_co.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\HCUniform\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class hc_Booniehat_M05: H_HelmetB { displayName = "Booniehat M05 Camo"; picture = "\HCUniform\data\ui\icon_boonie_m05.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelectionsTextures[] = {"\HCUniform\data\cap\booniehat_m05_co.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides[] = {6}; armor = "3*0.05"; passThrough = 0.95; }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Weapons class arifle_MX_F_ACO : arifle_MX_F //new class name, below are aco attachment and infrared laser { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MX_GL_F_ACO : arifle_MX_GL_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MXC_F_ACO : arifle_MXC_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MX_SW_F_ACO : arifle_MX_SW_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MXM_F_ARCO : arifle_MXM_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Arco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; }; What's wrong what am I overlooking? 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alduric 10 Posted July 4, 2013 Try this enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class havoc_uniforms { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F","A3_Characters_F_BLUFOR"}; }; }; class CfgFactionClasses { class havoc_faction { displayName = "Havoc Company"; priority = 3; side = 1; }; }; class CfgVehicleClasses { class hc_M05_Soldier_F { displayName = "M05 Camo Pattern"; }; class hc_Fleck_Soldier_F { displayName = "Flecktarn Camo Pattern"; }; class hc_Highlander_Soldier_F { displayName = "Kryptek Highlander Camo Pattern"; }; }; class CfgMagazines { class TransportMagazines; class 30Rnd_65x39_caseless_mag_Tracer; }; class CfgVehicles { class B_Soldier_base_F; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// FULL CAMO M05 class hc_M05_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_01.paa"}; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Medic_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Medic "; attendant = 1; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; icon = "iconManMedic"; picture = "pictureHeal"; backpack = "B_AssaultPack_rgr_Medic"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade", "HandGrenade", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class hc_M05_Repair_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Repair Specialist"; Engineer = 1; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_teeshirt"; //the uniform item model = "\A3\characters_F\BLUFOR\b_soldier_02.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_02.paa"}; icon = "iconManEngineer"; picture = "pictureRepair"; backpack = "B_AssaultPack_rgr_Repair"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "MineDetector", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier1_M05", "H_Cap_headphones", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier1_M05", "H_Cap_headphones", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Soldier_SL_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Squad Leader"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_01.paa"}; icon = "iconManLeader"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier1_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"V_PlateCarrier1_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Soldier_GL_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Grenadier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; weapons[] = {"arifle_MX_GL_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell"}; linkedItems[] = {"hc_PlateCarrierGL_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrierGL_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Automatic_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Automatic Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\half\m05\m05_clothing_01.paa"}; icon = "iconManMG"; weapons[] = {"arifle_MX_SW_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_SW_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","100Rnd_65x39_caseless_mag","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Ammo_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Ammo Bearer"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "hc_M05_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\half\m05\m05_clothing_01.paa"}; icon = "iconManMG"; backpack = "hc_fieldpack_ammo"; weapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MX_F_ACO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"hc_PlateCarrier2_M05", "hc_M05_HelmetB", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; class hc_M05_Marksman_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; faction = havoc_faction; vehicleClass = "hc_M05_Soldier_F"; displayName = "Marksman"; nakedUniform = "U_BasicBody"; //class for "naked" body model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; uniformClass = "hc_M05_CombatUniform_recon"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\HCUniform\data\uniforms\full\m05\m05_clothing_full_03.paa"}; weapons[] = {"arifle_MXM_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; respawnWeapons[] = {"arifle_MXM_F_ARCO", "hgun_P07_F", "Put", "Throw", "binocular"}; magazines[] = {"30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade", "HandGrenade", "SmokeShell", "SmokeShell"}; linkedItems[] = {"V_Chestrig_khk", "hc_Booniehat_M05", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; respawnLinkedItems[] = {"V_Chestrig_khk", "hc_Booniehat_M05", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "FirstAidKit"}; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Backpacks class B_BergenG_Ammo; class B_FieldPack_cbr_Ammo; class B_Kitbag_Base; class hc_fieldpack_ammo : B_FieldPack_cbr_Ammo { displayName = "Kitbag"; scope = 1; class TransportMagazines { class ammo_tracer { name = "30Rnd_65x39_caseless_mag_Tracer"; count = 16; }; }; }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Weapon Helmets and uniforms external classes //When adding weapons that have attachments add the base class first //note to self never use a base class as a base class cfgWeapons { class Uniform_Base; // External class reference class UniformItem; // External class reference class InventoryItem_Base_F; // External class reference class arifle_MX_GL_F; class arifle_MX_F; // Base class for standard assault rifle class arifle_MXC_F; class arifle_MXM_F; class arifle_MX_SW_F; class Vest_Base; class VestItem; class V_TacVest_khk; class Vest_Camo_Base; class V_Chestrig_khk; class V_PlateCarrier2_rgr; class V_PlateCarrierGL_rgr; class V_PlateCarrier1_rgr; class H_Booniehat_khk; class H_HelmetB; class ItemInfo; class Vest_NoCamo_Base; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Uniforms Full Camo class hc_M05_CombatUniform_mcam : Uniform_Base //Full camo sleeve M05 uniform { scope = 2; displayName = "M05 Woodland uniform"; picture = "\HCUniform\data\ui\icon_m05_full_sleeve.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_teeshirt : Uniform_Base //Full Camo M05 T-shirt { scope = 2; displayName = "M05 Woodland uniform - T-Shirt"; picture = "\HCUniform\data\ui\icon_m05_full_teeshirt.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Repair_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_recon : Uniform_Base //Full Camo M05 Recon shirt { scope = 2; displayName = "M05 Woodland uniform - Recon"; picture = "\HCUniform\data\ui\icon_m05_full_recon.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Medic_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Uniforms Half Camo - will be inside crates only class hc_M05_CombatUniform_mcam_h : Uniform_Base //Half camo sleeve M05 uniform { scope = 2; displayName = "M05 Woodland uniform - Half "; picture = "\HCUniform\data\ui\icon_m05_half_sleeve.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Soldier_H"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class hc_M05_CombatUniform_recon_h : Uniform_Base //Half Camo M05 Recon shirt { scope = 2; displayName = "M05 Woodland uniform - Recon - Half"; picture = "\HCUniform\data\ui\icon_m05_half_recon.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "hc_M05_Medic_H"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Vests class hc_M05_TacVest: V_TacVest_khk { displayName = "M05 Woodland Tactival Vest"; picture = "\HCUniform\data\ui\icon_tacvest_m05.paa"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\tacticalvest_m05_co.paa"}; }; class hc_PlateCarrier2_M05: V_PlateCarrier2_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 - 2"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; class hc_PlateCarrier1_M05: V_PlateCarrier1_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 - 1"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; class hc_PlateCarrierGL_M05: V_PlateCarrierGL_rgr { scope = 2; picture = "\HCUniform\data\ui\icon_carrier_m05.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; containerClass = "Supply100"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; displayName = "Plate Carrier M05 GL"; hiddenSelectionsTextures[] = {"\HCUniform\data\vest\vest_M05_co.paa"}; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Helmets class ItemCore; class HeadgearItem; class hc_M05_HelmetB : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "M05 Woodland helmet"; picture = "\HCUniform\data\ui\icon_helmet_m05.paa"; model = "\HCUniform\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"HCUniform\data\helmet\m05_equip1_co.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\HCUniform\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class hc_Booniehat_M05: H_HelmetB { displayName = "Booniehat M05 Camo"; picture = "\HCUniform\data\ui\icon_boonie_m05.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelectionsTextures[] = {"\HCUniform\data\cap\booniehat_m05_co.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides[] = {6}; armor = "3*0.05"; passThrough = 0.95; }; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Weapons class arifle_MX_F_ACO : arifle_MX_F //new class name, below are aco attachment and infrared laser { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MX_GL_F_ACO : arifle_MX_GL_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MXC_F_ACO : arifle_MXC_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MX_SW_F_ACO : arifle_MX_SW_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Aco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; class arifle_MXM_F_ARCO : arifle_MXM_F { class LinkedItems { class LinkedItemsOptic { item = "optic_Arco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "acc_pointer_IR"; slot = "PointerSlot"; }; }; }; }; Share this post Link to post Share on other sites
Blackout 10 Posted July 4, 2013 (edited) Sadly to no avail still now getting 'bin'\config.bin/CfgVehicles/hc_fieldpack_ammo/TransportMagazines/ammo_tracer.magazine'. Update: I do not know what fixed but it works now class B_BergenG_Ammo; class B_FieldPack_cbr_Ammo; class B_Kitbag_Base; class hc_fieldpack_ammo: B_Kitbag_Base { displayName = "Kitbag"; scope = 1; class TransportMagazines { class _xx_30Rnd_65x39_caseless_mag_Tracer { magazine = "30Rnd_65x39_caseless_mag_Tracer"; count = 16; }; }; class TransportItems { }; }; }; class CfgMagazines { class TransportMagazines; class TransportItems; class 30Rnd_65x39_caseless_mag_Tracer; }; and another question: does anyone know where I can Find the paa. files for the backpacks? Edited July 5, 2013 by Blackout Share this post Link to post Share on other sites
surpher 1 Posted July 5, 2013 The paa files are found in weapons_f.pbo\ammoboxes\bags\data Share this post Link to post Share on other sites
Blackout 10 Posted July 5, 2013 ahh perfect thank you! Share this post Link to post Share on other sites
JamesTheClarke 40 Posted July 21, 2014 The paa files are found in weapons_f.pbo\ammoboxes\bags\data Do you know where I could find V_PlateCarrier2_rgr Arma 3 vanilla config file? I'd like to compair it's values with my current vest set up so I won't under or overpower it's armour rating / weight and carry capacity. Thanks a lot in advance for your help. Share this post Link to post Share on other sites