alainbo26 10 Posted July 1, 2013 Hi, By default, all missions you create in a sqm file are spawned at start so you can find all opponents everywhere you wanted to create a mission. How is it possible to spawn opponents only when the previous task is accomplished? Regards, Alain Share this post Link to post Share on other sites
samatra 85 Posted July 1, 2013 http://community.bistudio.com/wiki/createUnit http://community.bistudio.com/wiki/BIS_fnc_spawnGroup Share this post Link to post Share on other sites
alainbo26 10 Posted July 1, 2013 Just perfect SaMatra! Now, I would have prefered to be able to dynamically load a sqm file in order to use the editor to place everything, because for example in my mission, I spawned a vehicle doing a patrol so, is there also a command to spawn waypoint? Anyway, I first have to spawn the vehicle in the editor to at least, knowing the azimut. Share this post Link to post Share on other sites
kylania 568 Posted July 1, 2013 Can you describe what exactly you're trying to do? There are ways of spawning a vehicle and dynamically creating waypoints, but that might not be what you need. Share this post Link to post Share on other sites
alainbo26 10 Posted July 2, 2013 Hi Kilania, I want to create a mission with different tasks: A rescue on Xyros: A camp to clean in Kamino: A convoy to stop in Jay Cove: but actually, if I create everything in the editor, I get this, event at runtime i.e. everything is spawned at start: which is not what I'd like. I would like every task appear when the previous one is completed. Using createUnit, BIS_fnc_spawn_Group, etc... is maybe the way, but I first have to create my scenario in the editor, test it, replace everything by markers and certainly make again dozen of tries to get a working script.... well, not efficient. I think there is actually a big lack in the Arma3 editor to realize 'complex' scenarii using the WYSIWYG method! So, it's maybe the reason why we find several scripts like AI spawn script pack or Ennemy Occupation System, etc... I'm not fan of these script as they spawn almost anything anywhere, putting a vehicle between 2 trees and contribute, from my point of view, to create stupid AI. Well it's certainly ok to create basic missions where we just want to kill numbers of opponents. More like COD than Arma. I think. Or maybe I missed something! Is there an easiest method? Alain Share this post Link to post Share on other sites