WarfighterOne 10 Posted June 26, 2013 (edited) I'm working on a very detailed mission and I want to be able to do a few things that I notice BIS does in there own missions... Which script would I use to start a mission in a Helicopter with the bay doors open on the BLUFOR Transport "GhostHawk"? I want passengers to have a view of the ground but without using third person. How do I start a mission in a Helicopter with its collision lights off? (Stealth waypoints dont work) Sorry I added 2 more questions. How do I randomize patrols like in the ALPHA Multiplayer missions from BIS? I notice they have a few waypoints closely in front of each other and put large rings around them. How do I open missions from the ALPHA since the class names changed? ^Found Answer = http://www.armaholic.com/page.php?id=21243^ Thank You Edited June 26, 2013 by WarfighterOne Share this post Link to post Share on other sites
kahna 13 Posted June 26, 2013 How do I start a mission in a Helicopter with the Doors open on the BLUFOR Transport "GhostHawk"? I want the players in cargo to see the ground. Not sure if you want it on the ground or in flight, but the easiest way is to name the helicopter something like Heli and in the INIT field of the BLUFOR units you want in the choppter, write: this moveincargo Heli; And your initial spawn point will be in the chopper. If you want it to be in flight you can create a BLUFOR Chopper and set it to Flying and use way-points to direct it. Share this post Link to post Share on other sites
WarfighterOne 10 Posted June 26, 2013 Not sure if you want it on the ground or in flight, but the easiest way is to name the helicopter something like Heli and in the INIT field of the BLUFOR units you want in the choppter, write:this moveincargo Heli; And your initial spawn point will be in the chopper. If you want it to be in flight you can create a BLUFOR Chopper and set it to Flying and use way-points to direct it. I already know how to put people in helicopter, I want the doors to be open. The reason why i want the doors open is because I want the players to see outside the helicopter without using third person. The "Ghosthawk" has the ability to open and close the bay doors but only from the outside at the moment. I edited the post, sorry for the confusion. This is the left door open Share this post Link to post Share on other sites
mindstorm 8 Posted June 26, 2013 I didn't test this but these are some animate states I found (quickly checking some files): I guess the first 2 might help you out. this animate ["door_back_L_lock", 0]; this animate ["door_back_R_lock", 0]; this animate ["RightGear_hide", 0]; this animate ["LeftGear_hide", 0]; Share this post Link to post Share on other sites
SavageCDN 231 Posted June 26, 2013 How do I randomize patrols like in the ALPHA Multiplayer missions from BIS? I notice they have a few waypoints closely in front of each other and put large rings around them. If they are editor waypoints you can set a Placement Radius - should be in the waypoint menu when you create or edit a waypoint Share this post Link to post Share on other sites
Kydoimos 916 Posted June 26, 2013 I'm not sure how to use this code for the opening of doors? Does it go in the chopper's init line? If it does, it doesn't appear to be working? Share this post Link to post Share on other sites
kahna 13 Posted June 26, 2013 It's not working. Those door names are wrong anyway according to the cfgVehicles Share this post Link to post Share on other sites
Kydoimos 916 Posted June 26, 2013 Hi - not sure I'm doing the PHP code right. I'm placing the first two lines in the helicopter's init line. Is that correct? It's not working. ---------- Post added at 22:43 ---------- Previous post was at 22:41 ---------- Ah, okay, so it's not just me, any ideas anyone? Share this post Link to post Share on other sites
kylania 568 Posted June 26, 2013 casper animateDoor ['door_R', 1]; casper animateDoor ['door_L', 1]; Would open the doors on your UH80 named "casper". Share this post Link to post Share on other sites
WarfighterOne 10 Posted June 29, 2013 casper animateDoor ['door_R', 1]; casper animateDoor ['door_L', 1]; Would open the doors on your UH80 named "casper". That works flawlessly! thanks Share this post Link to post Share on other sites
kdk11 1 Posted June 29, 2013 The Ghosthawks lights will not turn off no matter what you try. Trust me mate I tried for over 4 hours. Different scripts and states etc. Reported it as a bug on the bug tracker website. Will just have to wait out for a fix. And no doubt some clever person is going to now come along and blow this thread out the water with a nice fix to it :) haha if you find a fix please let me know. I need it too. ---------- Post added at 02:56 ---------- Previous post was at 02:35 ---------- casper animateDoor ['door_R', 1]; casper animateDoor ['door_L', 1]; Would open the doors on your UH80 named "casper". I have added this. I thought if I then placed a trigger down and sync'd it with this chopper and in the trigger put that code again, it would then close the doors. It did not... Any ideas on how to do that mate? ---------- Post added at 03:00 ---------- Previous post was at 02:56 ---------- Never mind changing them from casper animateDoor ['door_R', 1]; casper animateDoor ['door_L', 1]; to casper animateDoor ['door_R', 0]; casper animateDoor ['door_L', 0]; In a trigger set to blufor and repeatedly. detected by blufor worked for me :) Share this post Link to post Share on other sites
kdk11 1 Posted June 29, 2013 (edited) However when trying to get the doors to open again after this seems to not work. My mission starts with them open. They then close when hitting the trigger. Now I am trying to get one of the choppers to reopen the doors once it reaches the landing zone. but for some reason it will not reopen the doors FIXED** Edited June 30, 2013 by KDK11 Share this post Link to post Share on other sites