Rcaddy114 10 Posted June 24, 2013 In the arma 3 editor, is there a way to force AI units to use the flashlights mounted on their weapons? If so, how? I've searched but had no luck. Share this post Link to post Share on other sites
froggyluv 2136 Posted June 24, 2013 Putting them in Danger mode usually works. Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 24, 2013 i have the same issue and i think the flashlights are underpowered anyway its more of a signal to let the enemy know where you are Share this post Link to post Share on other sites
MissileMoose 10 Posted June 25, 2013 enableGunLights enableIRLasers Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 25, 2013 You can take this code I stole from the Night showcase and put it in your init.sqf: { private "_unit"; _unit = _x; if (side _unit != WEST) then { _unit unassignItem "NVGoggles"; _unit removeItem "NVGoggles"; _unit removeWeapon "Binocular"; _unit unassignItem "acc_pointer_IR"; _unit removePrimaryWeaponItem "acc_pointer_IR"; _unit addPrimaryWeaponItem "acc_flashlight"; _unit assignItem "acc_flashlight"; _unit enableGunLights "ForceOn"; //Manual skill _unit setSkill ["aimingAccuracy", 0.2]; _unit setSkill ["aimingShake", 0.2]; _unit setSkill ["aimingSpeed", 0.2]; //Remove optics { private "_type"; _type = getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "type"); if (_type == 201) then { _unit removePrimaryWeaponItem _x; }; } forEach primaryWeaponItems _unit; }; } foreach allunits; Share this post Link to post Share on other sites