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Beta vest classes changes

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For anyone doing mods with vests there's been some important changes in the beta you need to be aware of.

The following information was provided in resolution to a bug I reported about vest hiddenselections not working, now fixed in beta.

Zeloran (developer) - There is a problem with inheritance, indeed. We have some models, that don't have defined hiddenSelections in their p3d (e.g. "V_PlateCarrier1_rgr") and other that do so (e.g. "V_TacVest_khk").

If you have defined hiddenSelection in itemInfo of a model, that does not have camo selection definition in p3d, when dropped on ground, this model becomes invisible (engine reason).

Hence we have splitted the base class of vests to two:

Vest_Camo_Base and Vest_NoCamo_Base

In the next alpha (/beta) release, this issue with color should be fixed.

Please modify your MOD's classes accordingly.

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