terox 316 Posted June 12, 2013 (edited) maxPacketSize Important... If you see information within this post that is innacurate, please let me know ASAP so I can edit it This thread is part of a much wider discussion on server bandwidth optimisation Tutorial: Server Bandwidth & Optimisation Useful Links BIS WIKI: basic.cfgDiscussion Thread: All about maxPacketSizewikipedia: Maximum transmission unit (MTU) What the BIKI states class sockets{maxPacketSize = <limit>;}; Maximal size of packet sent over network. This can be set for both client-to-server AND server-to-client(s) independently! see client(arma2.cfg#Generic_config or arma2oa.cfg#Generic_config, ) Default: 1400 Use please only in case Your router or ISP enforce lower packet size and You have connectivity issues with game Desync might happen if used MaxSizeGuaranteed/MaxSizeNonguaranteed values over the maxPacketSize. maxPacketSize default reduced from 1490 to 1400, thus MaxSize... values over 1300 could be affected negatively. Important For the greater majority of us, this value should not be touched If you are thinking about playing with this setting, to put your mind to rest and to prevent you altering this value unnecessarily, carry out the following test as described in this little tutorial http://help.expedient.net/broadband/mtu_ping_test.shtml If the resulting MTU value calculated by the test is higher than the default maxPacketSizevalue, then leave well alone What we known Default value: 1400 bytes Typical MTU for a server when following the above linked tutorial is 1500 Too big a value is likely to cause lag and desync The value should be the same no matter How many players the server hosts for, How many virtual Arma 3 server you run on the same box Whether you run PVP or COOP What you are trying to achieve Defining the maximum size without causing loss of packets, lag or desync Too big a value is likely to cause lag and desync How to test Use the tutorial above to check your MTU Unanswered questions Am I correct in assuming this is related to MTU?If so, how would tweaking this value closer to the MTU effect optimisation [*] Is there any other way to test this value? Edited June 15, 2013 by Terox Share this post Link to post Share on other sites
Dwarden 1125 Posted June 12, 2013 this is packet size, you don't touch it unless you need (it exist for compatibility reasons with some networking infrastructure and firewall hardware/software) reason why some settings are self explanatory ... Share this post Link to post Share on other sites
Nils Krause 0 Posted December 28, 2016 where can i finde this basic.cfg in arma 3? Share this post Link to post Share on other sites