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meshcarver

Unique assets- performance or just slower map load times..?

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Hi again,

I'm planning on having quite a few unique areas and buildings in my map, and was wondering about the "hit".

On top of a map that has standard repeated houses and objects, would a map with extra content, each only used once (Say, a unique abandoned factory building), have an impact be on that map, apart from a bigger file size obviously?

Would it just take longer to load initially, then it's fine after that, or would all those extra unique objects impact performance in general please?

I'd love an answer to this, as I'm counting on having quite a few of these areas with unique structures...

Cheers for your advice chaps..!

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shouldn't have a visible fps impact. afaik unique or alike rv engine doesn 't take advantage of the instancing feature dx provides. so it is a matter of draw calls (here it might affect the fps due to data load/stream and triangles present in a scene)

Edited by PuFu
fucking iphone makes me write like a dyslexic

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rv engine does 't take advantage of the instancing feature dx provides

:i: Geez. With the number of repeated objects, you'd think it would be one of those things you'd want to take advantage of.

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:i: Geez. With the number of repeated objects, you'd think it would be one of those things you'd want to take advantage of.

well, that was the case for A2 afaik, A3 might be different (although as we all know A3 is not that different bar the dx11 - which might actually have something to do with it all). Now that i think of it, except a engine developer, i doubt there will be a definitive answer unless one does some tests that end up being conclusive. ;)

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Hi guys,

thanks for the input and that instance example is unreal... as Max Power said you'd think they'd really go to town on that side of things simply because of the amount of repeated objects in any given ARMA map..!

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