unidad2pete 10 Posted June 11, 2013 synchronizeObjectsAdd: https://community.bistudio.com/wiki/synchronizeObjectsAdd player synchronizeObjectsAdd [myrequester]; This script works fine, I have a support requester module called " myrequester ", when I call this script, I can request artillery support. But to remove this synchronization with: synchronizeObjectsRemove :https://community.bistudio.com/wiki/synchronizeObjectsRemove player synchronizeObjectsRemove [myrequester]; doesn´t work, why? I don´t understand. As always, thanks for your help Share this post Link to post Share on other sites
DarkDruid 96 Posted June 11, 2013 Script command synchronizeObjectsRemove works for me, problem is probably somewhere else in your scripts. This is my init.sqf where all script commands work as expected: player synchronizeObjectsAdd [myrequester]; hint format ["Synchronized1: %1", synchronizedObjects player]; sleep 5; player synchronizeObjectsRemove [myrequester]; hint format ["Synchronized2: %1", synchronizedObjects player]; Share this post Link to post Share on other sites
unidad2pete 10 Posted June 11, 2013 (edited) I have a support requester module called " myrequester " myrequester is synchronized with a virtual artillery but not with player. I add an action to player in unit init calling mortar.sqf ( player addAction ["Artillery","mortar.sqf"] ) mortar.sqf: player synchronizeObjectsAdd [myrequester]; sleep 5; player synchronizeObjectsRemove [myrequester]; On active action, I get message and get artillery support, but after nothing happens. It is possible that works fine, desynchronized the object, but this does not eliminate the action player for requesting artillery. No errors are displayed As I could do to eliminate the possibility of requesting artillery? Furthermore, it is in multiplayer. tested, synchronizeObjectsRemove works well, but when action was added to request artillery, not removed when the module desynchronized. that I can I do? :( Edited June 11, 2013 by unidad2pete Share this post Link to post Share on other sites
Jezuro 452 Posted June 11, 2013 As a quick hotfix for your particular issue, try adding this code after you desynchronize the objects: BIS_supp_refresh = TRUE; publicVariable "BIS_supp_refresh"; Share this post Link to post Share on other sites