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MDRZulu

Fixing my textures

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In all of my games my textures are very detailed up close but the further you look the more blurry they become. I have a Gf4 4200. For D3d I am using 2x anti-aliasing, MIP map on best quality, fog table emulation enabled (whatever that is), and my texel allignment is at 3. This must be some sort of setting because my Voodoo 5 barely did this. Sorry I cant get a screenshot from ofp because it isnt letting me take screens anymore but an example would be standing on a runway and 10m up you can see a section of slightly blurry texture, then 20m up from that its even more blurry and so on and so until I cant even see the stripe in the runway anymore. This might belong in troubleshooting but since it is in all my games I put it here.

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And this would be off-topic, why?

Moving to TS smile.gif

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The no AA helped a little bit but its still doing it.

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Yes I use T&L but not everything far away is white, also I have the same problem when using regular D3D. Im looking for some tweaking tools but I cant find any.

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Also my trees textures are really crappy and some bushes are keeping their crappy texture no matter how close I get to them.

Looks similar to this guys screen, can you see how it gets all blurry after the immediate area where the player is.

opflash_24.jpg

Could be something to do with MIP mapping here is pic from Fs98 showing the differences, that is alot like what my ofp is doing.

mip.jpg

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Maybe this is just something gay about D3d because I always used glide on voodoo and it never did this.

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MDRZulu, have you set "auto drop down" (in preferences utility) to "none"?

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Ok I think I fixed this problem, first I downloaded the newest detonator drivers (may or may not need to do this), then the more important part I downloaded a program called rivatuner which can be found HERE. Then I went into the driver settings part and selected the directx/direct 3d button. I then set my Mipmapping LOD setting to -3. Then this is what actually made a difference, I went to the textures tab and put my degree of anisotropy at force level 8. When I played resistance it was amazing how much better the ground looked, it actually makes me want to play it much more. I can now see the stripes on the runway with 2000m viewdistance and they are crystal clear the whole way down. I dont think alot of people mess with this setting but if you do its definetly worth it.

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