MDRZulu 0 Posted July 27, 2002 In all of my games my textures are very detailed up close but the further you look the more blurry they become. I have a Gf4 4200. For D3d I am using 2x anti-aliasing, MIP map on best quality, fog table emulation enabled (whatever that is), and my texel allignment is at 3. This must be some sort of setting because my Voodoo 5 barely did this. Sorry I cant get a screenshot from ofp because it isnt letting me take screens anymore but an example would be standing on a runway and 10m up you can see a section of slightly blurry texture, then 20m up from that its even more blurry and so on and so until I cant even see the stripe in the runway anymore. This might belong in troubleshooting but since it is in all my games I put it here. Share this post Link to post Share on other sites
Wreck-It 0 Posted July 27, 2002 Anti-aliasing is probably the culprit. Try turning it off. Share this post Link to post Share on other sites
Guest Posted July 27, 2002 And this would be off-topic, why? Moving to TS Share this post Link to post Share on other sites
MDRZulu 0 Posted July 27, 2002 The no AA helped a little bit but its still doing it. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted July 28, 2002 Do you use T&L? I got a similar problem when I got it turned on! Baiscally everything far away is white! Share this post Link to post Share on other sites
MDRZulu 0 Posted July 28, 2002 Yes I use T&L but not everything far away is white, also I have the same problem when using regular D3D. Im looking for some tweaking tools but I cant find any. Share this post Link to post Share on other sites
MDRZulu 0 Posted July 28, 2002 Also my trees textures are really crappy and some bushes are keeping their crappy texture no matter how close I get to them. Looks similar to this guys screen, can you see how it gets all blurry after the immediate area where the player is. Could be something to do with MIP mapping here is pic from Fs98 showing the differences, that is alot like what my ofp is doing. Share this post Link to post Share on other sites
MDRZulu 0 Posted July 28, 2002 Maybe this is just something gay about D3d because I always used glide on voodoo and it never did this. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted July 28, 2002 Seriously, try without T&L. I it worth a try! Maybe my background was white, but it was in the same distance as yours. Share this post Link to post Share on other sites
ALDEGA 0 Posted July 28, 2002 MDRZulu, have you set "auto drop down" (in preferences utility) to "none"? Share this post Link to post Share on other sites
MDRZulu 0 Posted July 28, 2002 Ok I think I fixed this problem, first I downloaded the newest detonator drivers (may or may not need to do this), then the more important part I downloaded a program called rivatuner which can be found HERE. Then I went into the driver settings part and selected the directx/direct 3d button. I then set my Mipmapping LOD setting to -3. Then this is what actually made a difference, I went to the textures tab and put my degree of anisotropy at force level 8. When I played resistance it was amazing how much better the ground looked, it actually makes me want to play it much more. I can now see the stripes on the runway with 2000m viewdistance and they are crystal clear the whole way down. I dont think alot of people mess with this setting but if you do its definetly worth it. Share this post Link to post Share on other sites