MDRZulu 0 Posted July 27, 2002 In all of my games my textures are very detailed up close but the further you look the more blurry they become. I have a Gf4 4200. For D3d I am using 2x anti-aliasing, MIP map on best quality, fog table emulation enabled (whatever that is), and my texel allignment is at 3. This must be some sort of setting because my Voodoo 5 barely did this. Sorry I cant get a screenshot from ofp because it isnt letting me take screens anymore but an example would be standing on a runway and 10m up you can see a section of slightly blurry texture, then 20m up from that its even more blurry and so on and so until I cant even see the stripe in the runway anymore. This might belong in troubleshooting but since it is in all my games I put it here. Share this post Link to post Share on other sites
Wreck-It 0 Posted July 27, 2002 Anti-aliasing is probably the culprit. Try turning it off. Share this post Link to post Share on other sites
Guest Posted July 27, 2002 And this would be off-topic, why? Moving to TS Share this post Link to post Share on other sites