R_Shoe 10 Posted June 1, 2013 Heres the skinny: Dedicated server I am trying to run ACRE, CBA_A3, and JayArmA3Lib I have put the keys into the "keys" folder in the Root of the Arma3 folder(C:/programfiles(x86)/steam/steamapps/common/arma3) I have Verifysignatures=2 set in the config Every time i try and join my signature with the same mods (exact same) on my pc it gives me the "install appropriate keys/delete the files" error I've tired different CBA_A3 mods and running them one by one. To no prevail I can not figure this out. Any help would be appreciated :( heres a copy of my Config // MOD TEST Server config // Logging Settings timeStampFormat=full; logFile="server_console.log"; // Passwords passwordAdmin = "modz"; // password to protect admin access password = ""; // password required to connect to server // Hostname/MaxPlayers maxPlayers=25; hostname="mod test"; // Message of the day - First line is shown before user is kicked off, use for important messages about required addons. motd[]= { "Welcome!", "Join US!", "Have missions you want on here! just let me know!" }; // Interval between MOTD messages. motdInterval=2; //Server Reporting and Voting //reportingIP="arma3pc.master.gamespy.com"; // Reports Server name to Server Browser (leave commented out for automatic) voteMissionPlayers = 1; // start voting for missions when 1 players connect voteThreshold = 1.5; // (0 - 1 Percent needed for a vote, example 0.5 is 50%. Set higher than 1 to disable voting. //Player Connection Options kickDuplicate=1; // Do not allow duplicate player id doubleIdDetected="kick (_this select 0)"; // when dupe ID found, kick (useful when player crashes and rejoins) disableVoN = 0; // Disables voice over net, 0 = VOIP on, 1 = VOIP off vonCodecQuality=10; // Quality from 1 to 10 VonID=1; // Enables or disables VOIP talking indicator. Default 0 // Cheat and Mod/Addon Enforcement verifySignatures=2; // Signature Checks for Mods (Use this with key files to allow approved addons and block others) onHackedData = "kick (_this select 0)"; // auto kick hacked addons onDifferentData = "kick (_this select 0)"; // auto kick modified files RegularCheck="{}"; // added for Session Lost issue //BattlEye=1; // Enable battleye client memory protection, similar to PunkBuster. // Messages about players being kicked due to battleye are not caused by battleye itself in 99% of cases, usually the player has crashed, recommended you leave this ON) // Scripting commands for Server VM, normally unused. onUserConnected=""; onUserDisconnected=""; // Enables or disables the persistent battlefield. Default 0. When off, server will end mission when all players leave. persistent = 0; // Forced default map rotation when player joins empty server, admin can override, you can uncomment this section to use it. class Missions { class Mission0 // name for the mission, can be anything { template = "Jay_Cole_insurgency_V104_co20.Stratis"; // omit the .pbo suffix from the file name. difficulty = "regular"; // difficulty: recruit, regular, veteran & expert as specified in server.ArmA2OAprofile paramsArray = [4,0,7,0,0,1,0,2]; // Optional default paramaters for the map, safe to remove this entire line. }; }; Share this post Link to post Share on other sites
terox 316 Posted June 1, 2013 I can verify that CBA_A3 beta 3 keys are fine. So providing the server has the "cba_a3_test.bikey" in the root keys folder and your client has the following files in your mod folder you should have no issues with @CBA_A3 cba_ai.pbo.cba_a3_test.bisign cba_arrays.pbo.cba_a3_test.bisign cba_common.pbo.cba_a3_test.bisign cba_diagnostic.pbo.cba_a3_test.bisign cba_events.pbo.cba_a3_test.bisign cba_extended_eventhandlers.pbo.cba_a3_test.bisign cba_hashes.pbo.cba_a3_test.bisign cba_help.pbo.cba_a3_test.bisign cba_main.pbo.cba_a3_test.bisign cba_main_a3.pbo.cba_a3_test.bisign cba_network.pbo.cba_a3_test.bisign cba_strings.pbo.cba_a3_test.bisign cba_ui.pbo.cba_a3_test.bisign cba_ui_helper.pbo.cba_a3_test.bisign cba_vectors.pbo.cba_a3_test.bisign cba_versioning.pbo.cba_a3_test.bisign cba_xeh.pbo.cba_a3_test.bisign cba_xeh_a3.pbo.cba_a3_test.bisign cba_ai.pbo cba_arrays.pbo cba_common.pbo cba_diagnostic.pbo cba_events.pbo cba_extended_eventhandlers.pbo cba_hashes.pbo cba_help.pbo cba_main.pbo cba_main_a3.pbo cba_network.pbo cba_strings.pbo cba_ui.pbo cba_ui_helper.pbo cba_vectors.pbo cba_versioning.pbo cba_xeh.pbo cba_xeh_a3.pbo So providing you have installed your mod folders correctly, your issue will be with ACRE or JAYarmalib I have no idea what their compatability is with A3 so I would like to comment Share this post Link to post Share on other sites
R_Shoe 10 Posted June 1, 2013 Terox, CBA_A3 seems to check out. If i change verifySignatures=0 then the mods all work perfectly. thats why i'm stumped. Share this post Link to post Share on other sites
terox 316 Posted June 1, 2013 its one of the keys or .bisigns in Acre or jay Share this post Link to post Share on other sites
R_Shoe 10 Posted June 3, 2013 I tried different distributions and i keep getting the same error. if someone has a link to a working distribution with working keys that would be great! Share this post Link to post Share on other sites
SavageCDN 231 Posted June 3, 2013 From what I understand there is no server key file yet for A3 ACRE However these guys have created their own sig file for ACRE until official release: http://www.nss-gamers.com/viewtopic.php?f=54&t=576 Share this post Link to post Share on other sites
terox 316 Posted June 3, 2013 if you are a server admin, you can create your own bikey for your server and sign any addons you want to host with that, using only that key This is actually the better option, the reason being that some addon makers sign all their addons with the same key, which means clients can join using any of that addon makers content even if the server admin doesn't want some of that makers collection running on this server Share this post Link to post Share on other sites
SavageCDN 231 Posted June 3, 2013 This is actually the better option, the reason being that some addon makers sign all their addons with the same key, which means clients can join using any of that addon makers content even if the server admin doesn't want some of that makers collection running on this server That's a great idea...thanks!! Share this post Link to post Share on other sites
Hammerballz 10 Posted June 5, 2013 (edited) From what I understand there is no server key file yet for A3 ACREHowever these guys have created their own sig file for ACRE until official release: http://www.nss-gamers.com/viewtopic.php?f=54&t=576 Acre has UO Bisigns, but there is no related Bikey for this. We sorted out all keys and it works on our server using our pack EDIT: Oh well this topic is old :S Edited June 5, 2013 by Hammerballz Oh dear! Share this post Link to post Share on other sites