eagledude4 3 Posted May 25, 2013 (edited) I'm having some trouble getting PIP to work with the mirror below (selection named rendertarget0): config: class RenderTargets { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; texture path: #(argb,512,512,1)r2t(rendertarget0,1.0) I have the necessary memory points in my memory lod as well. What's the issue? Is the geometry of my mirror too complicated for PIP? Edited June 21, 2013 by eagledude4 Share this post Link to post Share on other sites
granQ 293 Posted June 14, 2013 make sure they been "mapped", in the uv section. So the game knows how to draw the textures on top. Not sure I explained that very well, but had that issue myself and took some time to figure out it needed to be part of the uvmap. Share this post Link to post Share on other sites
eagledude4 3 Posted June 21, 2013 (edited) Are you saying to just add the selection into the current UV Set? (aka no particular texture) http://i109.photobucket.com/albums/n60/eagledude4/Oxygen2/uvset_zps9e4085ac.png EDIT: Mirrors are still black in-game. Edited June 24, 2013 by eagledude4 Share this post Link to post Share on other sites
Sealife 22 Posted June 21, 2013 Mirror black if player not in car or pip turned off If player not in car tgen pip not display but environment texture , if rvmat done correct Share this post Link to post Share on other sites
eagledude4 3 Posted June 24, 2013 Thanks! That seemed to somewhat work, only they seem to be upside down. I remember seeing another thread where the author had a similar issue. Share this post Link to post Share on other sites
eagledude4 3 Posted June 25, 2013 (edited) Does it make a difference if I input the selection from the back view or front view when adding the selection to the uv set? Edited June 25, 2013 by eagledude4 Share this post Link to post Share on other sites
Sealife 22 Posted June 25, 2013 Only the obvious which is your left and right change in both perspective and you wont see the face from the front of the car If yiu select the face in back view and tgen goto uv editor there is an edit tab cant remember icon but yiy can flip the face . Share this post Link to post Share on other sites
eagledude4 3 Posted June 29, 2013 I'll give that a whirl, but after editing the points in oxygen, I can't seem to get the image I want in focus. The mirror should reflect the side of the car, but it seems to be directing towards the ground instead =/ Share this post Link to post Share on other sites