another123 11 Posted May 24, 2013 Hey there community. Got this small problem, I don't know but this command worked in game before latest update, so I don't know if I do something wrong or if it is something new that has been added when it comes down to this matter, however this command worked ingame before the update ["TaskAssigned",["","Check the compound"]] call bis_fnc_showNotification; This does not work in an trigger that I usually set as begining, when you are supposed to get your tasks. However it works when one task is completed and next is assigned. I will be thankfull for any help. :) Share this post Link to post Share on other sites
Simas 12 Posted May 24, 2013 Looking at the function source - the first lines are: //--- Don't show the notification on the misison start if (time < 1) exitwith {}; You could just delay your initial task notification as: [] spawn { sleep 2; ["TaskAssigned",["","Check the compound"]] call bis_fnc_showNotification; }; Share this post Link to post Share on other sites
another123 11 Posted May 25, 2013 Okey, I can try it. Should I type it into trigger init box or should I write that in to Description.ext? Again, thanks for help :) Share this post Link to post Share on other sites
LoonyWarrior 10 Posted May 27, 2013 Okey, I can try it. Should I type it into trigger init box or should I write that in to Description.ext?Again, thanks for help :) try this.. it will show task states with icons... as in showcases.. [player, "objShootDown", ["description", "title", "marker"], objNull, false] call BIS_fnc_taskCreate; ["objShootDown", "Succeeded"] call BIS_fnc_taskSetState; Looking at the function source - the first lines are: //--- Don't show the notification on the misison start if (time < 1) exitwith {}; You could just delay your initial task notification as: [] spawn { sleep 2; ["TaskAssigned",["","Check the compound"]] call bis_fnc_showNotification; }; that function simply doesnt work...... so... u re the best...... Share this post Link to post Share on other sites
Simas 12 Posted May 27, 2013 that function simply doesnt work...... so... u re the best...... My bad, the correct way to call it would be (from the init line): null = [] spawn { sleep 2; ["TaskAssigned",["","Check the compound"]] call bis_fnc_showNotification; }; Share this post Link to post Share on other sites