Αplion 1122 Posted May 18, 2013 (edited) I'm facing a strange issue with an MG weapon I'm working on ... everything is working fine but when I'm selecting my weapon empty from a weapons box I have this strange mini ammo-belt attached at the bottom of my weapon http://prntscr.com/15hfis ... if I'll reload my weapon then the magazine and normal ammo-belt are taking place and this "mini ammo-belt" is going off http://prntscr.com/15hfxd .... but still ... if I'll empty all ammo in magazine ... it re-appearing !! http://prntscr.com/15hg7z (my normal ammo-belt is now hidden as is empty). I'm pretty sure that is some kind of model.cfg problem but I can't find it so far ... Below is my model.cfg class cfgSkeletons { class HAFM_M249_Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "magazine", "", "trigger", "", "charging_handle", "", "ammo_belt", "" }; }; }; class CfgModels { class HAFM_M249 { sectionsInherit=""; sections[]= { "magazine", "zasleh", "trigger", "charging_handle", "ammo_belt" }; skeletonName="HAFM_M249_Skeleton"; class Animations { class reload_magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=-0.40000001; maxValue=0.40000001; minPhase=-0.40000001; maxPhase=0.40000001; hideValue=0.75; sourceAddress="mirror"; }; class charging_handle { type="translationX"; source="reload"; selection="charging_handle"; axis="charging_handle_axis"; sourceAddress="loop"; animPeriod=1; memory=1; minValue="0"; maxValue="0.1"; angle0="0"; angle1="-0.1"; }; class trigger { type="translationX"; source="reload"; selection="trigger"; axis="trigger_axis"; sourceAddress="loop"; memory=0; minValue=0; maxValue="0.05"; angle0="0"; angle1="-0.05"; }; class ammo_belt { type="Rotation"; source="reload"; selection="ammo_belt"; axis="ammo_belt_axis"; sourceAddress="loop"; animPeriod=1; memory=1; minValue=0; maxValue="5"; angle0="0"; angle1="5"; }; class ammo_belt_hide { type="hide"; source="reloadMagazine"; selection="ammo_belt"; hidevalue=0.75; }; class unloaded_magazine_hide { type = "hide"; source = "hasMagazine"; selection = "magazine"; hideValue = 0.1; }; class ammobelt_empty_hide { type="hide"; source="isEmpty"; selection="ammo_belt"; minValue=0.000000; maxValue=1.000000; hideValue=1.000000; }; }; }; class HAFM_M249_muzzle: HAFM_M249{}; }; Any help will be much appreciated. Edited May 18, 2013 by Aplion Share this post Link to post Share on other sites
Jackal326 1182 Posted May 28, 2013 class cfgSkeletons { class HAFM_M249_Skeleton { isDiscrete=[b]1[/b]; skeletonInherit=""; skeletonBones[]= { "magazine", "", "trigger", "", "charging_handle", "", "ammo_belt", "" }; }; }; Make sure isdiscrete is set to a value of 1. Share this post Link to post Share on other sites
Αplion 1122 Posted May 28, 2013 Yeap ... that solve my issue !!! Thanks a lot Jackal326 ... appreciated mate. Share this post Link to post Share on other sites