xmurderx 0 Posted July 25, 2002 ok, so here is the deal, I made a civ female 1, and she is grouped to a west soldier. I used the deletevehicle (name) string to get rid of him. now. if she is the leader she has black hair, looks really cute, blah blah blah. BUT! east soldier will not fire on her because, Iam presuming, that they still think she is a civ. but when I make the west soldier the leader she can be fired upon by eastern forces because she is recognized as west. now, here is the problem. she turns in to a different character. when she is in the group she has brown hair (not what I want), but when she is the leader she has black hair (what I need for the mission). is there any possible way to make her the black haired lady and have her retain western status so she can be fired upon? thanks for your help. Share this post Link to post Share on other sites
aiki 0 Posted July 25, 2002 may be try this : Edit the mission.sqm and change the side of your girl in WEST or GUER (or any opposite side ) Share this post Link to post Share on other sites
xmurderx 0 Posted July 26, 2002 no luck, she changes into the brown haired girl again. does anyone else have any Idea how? maybe I can use setface? Share this post Link to post Share on other sites
Major Fubar 0 Posted July 26, 2002 Instead of using deletevehicle, try setting his chance-of-appearing slider down to 0%. Share this post Link to post Share on other sites
xmurderx 0 Posted July 26, 2002 Ive tried that but it doesnt change her at all. does anyone know if the faces go in order? because Ive counted her face at being 64 and I tried "nikki setface "face64" and that didnt work as well. grrrr, this is pretty frustrating Share this post Link to post Share on other sites
xmurderx 0 Posted July 28, 2002 *bump* over 80 people have seen this to no avail? Share this post Link to post Share on other sites
Harnu 0 Posted July 28, 2002 Perhaps, look through all the faces. Find the one that you want then when you make her, give her that face that will include the black hair. Share this post Link to post Share on other sites
xmurderx 0 Posted July 28, 2002 ok, so I tried, but for some reason it wont work, I tried "nik setface "face64" " and it wont work wahhhhh, maybe I should just extract the p3d and make a whole new .pbo? Share this post Link to post Share on other sites
PRiME 1 Posted July 29, 2002 In the mission.sqm file there are two sections you need to change to WEST or GUER or whatever. class Groups { items=16.000000; class Item0 { side="EAST"; <----- This one class Vehicles { items=9.000000; class Item0 { position[]={5762.585449,192.599991,7052.525879}; special="NONE"; id=8.000000; side="EAST"; <--------and this one vehicle="OfficerE"; leader=1.000000; rank="SERGEANT"; skill=0.466667; markers[]={}; Etc etc etc, Hope I helped if not then damn Share this post Link to post Share on other sites
xmurderx 0 Posted July 29, 2002 no luck, thanks anyways. so now Ill goto the addons section and ask for help with the model since this cant be done with simple int commands. Share this post Link to post Share on other sites
Guest Posted July 29, 2002 Try killing him (man1 setdamage 1) and then move him away (man1 setpos [0,0,0] ). Share this post Link to post Share on other sites
xmurderx 0 Posted July 29, 2002 still no luck this is painful Share this post Link to post Share on other sites
Guest Posted July 29, 2002 A quick way that must work is if you set the girl's score to something negative. The downside is that western units will also attack her then I'll find you a solution as soon as I get home from work in a couple of hours, well, I'll try anyway Share this post Link to post Share on other sites
Guest Posted July 29, 2002 I just tried the first suggestion that I made and it works like a charm. Mission file: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> version=11; class Mission { addOns[]= { "bis_resistance" }; addOnsAuto[]= { "bis_resistance" }; randomSeed=8715267; class Intel { }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9873.063477,26.730000,3911.378418}; id=1; side="CIV"; vehicle="Woman1"; player="PLAYER COMMANDER"; skill=0.600000; markers[]={}; }; class Item1 { position[]={9879.639648,26.730000,3924.951904}; age="ACTUAL"; id=0; side="WEST"; vehicle="SoldierWB"; leader=1; rank="CAPTAIN"; skill=0.600000; markers[]={}; init="this setdamage 10; this setpos [0,0,0]"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={9865.539063,26.730000,4010.441162}; azimut=190.000000; id=2; side="EAST"; vehicle="OfficerE"; leader=1; rank="SERGEANT"; skill=0.466667; markers[]={}; }; class Item1 { position[]={9863.453125,26.730000,4015.886475}; azimut=190.000000; id=3; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; markers[]={}; }; class Item2 { position[]={9861.483398,26.730000,4016.233643}; azimut=190.000000; id=4; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; markers[]={}; }; class Item3 { position[]={9859.513672,26.730000,4016.580811}; azimut=190.000000; id=5; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; markers[]={}; }; class Item4 { position[]={9857.543945,26.730000,4016.928467}; azimut=190.000000; id=6; side="EAST"; vehicle="SoldierELAW"; rank="CORPORAL"; skill=0.333333; markers[]={}; }; class Item5 { position[]={9855.574219,26.730000,4017.275635}; azimut=190.000000; id=7; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; markers[]={}; }; class Item6 { position[]={9853.604492,26.730000,4017.622803}; azimut=190.000000; id=8; side="EAST"; vehicle="SoldierEB"; skill=0.200000; markers[]={}; }; class Item7 { position[]={9851.634766,26.730000,4017.970459}; azimut=190.000000; id=9; side="EAST"; vehicle="SoldierEB"; skill=0.200000; markers[]={}; }; class Item8 { position[]={9849.665039,26.730000,4018.317139}; azimut=190.000000; id=10; side="EAST"; vehicle="SoldierEB"; skill=0.200000; markers[]={}; }; }; }; }; }; class Intro { addOns[]={}; addOnsAuto[]={}; randomSeed=9160195; class Intel { }; }; class OutroWin { addOns[]={}; addOnsAuto[]={}; randomSeed=11666435; class Intel { }; }; class OutroLoose { addOns[]={}; addOnsAuto[]={}; randomSeed=9982979; class Intel { }; }; <span id='postcolor'> Share this post Link to post Share on other sites
Wadi 0 Posted July 29, 2002 Does anybody know the face names for the Women? They are not "Face64" or stuff like "FaceR12" or anything like that. Share this post Link to post Share on other sites
Harnu 0 Posted July 29, 2002 Isn't Face99 Angelina? I dunno the rest Share this post Link to post Share on other sites
xmurderx 0 Posted July 29, 2002 yeah, I tried "this setdamage 10; this setpos [0,0,0]" but she still turns into the brown haired girl. Share this post Link to post Share on other sites
Guest Posted July 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (xmurderx @ July 29 2002,23:49)</td></tr><tr><td id="QUOTE">yeah, I tried "this setdamage 10; this setpos [0,0,0]" but she still turns into the brown haired girl.<span id='postcolor'> Aha, I misunderstood your problem. I thought it was that East wouldn't fire on her. Ok, to keep the black-haired girl make her the leader of a group. Make another group with western soldiers. Make the western leader "join and lead" the female civ group. Kill the western group members. The "Join and lead" you can do with either waypoints or scripting. Just tried it and it works Share this post Link to post Share on other sites
ralphwiggum 6 Posted July 29, 2002 using that "Face #" thing, I think, you have to define </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Face 11="name of character(like Viktor P)"<span id='postcolor'> in description.ext, and then you can use setFAce command. I'm not totally sure about this. I got it from Lustypooh's tutorial(?) long time ago. Denoir's method would be better, if you those that are trying to kill the civilian girl is not in visual contact. Share this post Link to post Share on other sites
xmurderx 0 Posted July 30, 2002 amazing, thank you very much!! Share this post Link to post Share on other sites
xmurderx 0 Posted July 30, 2002 ok, umm, I did everything you said, but it didnt work, the eastern soldiers wouldnt fire on the female. Share this post Link to post Share on other sites
Guest Posted August 2, 2002 You are doing something wrong. I tried it at home and it worked exactly as it should. Share this post Link to post Share on other sites
xmurderx 0 Posted August 2, 2002 no, really, I followed every step of your instructions. this is what I did. I made a group with the black haired girl as the leader, and another girl as her follower, next I made two western soldiers, but for testing purposes I made them without weapons. now around the corner I put an eastern soldier. next I made the western troops "join and lead" using a waypoint to the females. they joined and led. now the eastern soldier comes around the corner, he kills the two unarmed western soldiers and just sits there and looks at the females. I even armed the female with a beretta and increased the number of eastern troops. they come around the corner and kill the western troops while she kills all the eastern troops as they watch her. I think when you tested it the female was in the way of the eastern solider line of fire and he ment to only kill the western troops. so she never changes. do you think maybe I can just make her a unit? does anyone out there know to make single units out of existing in game characters? Share this post Link to post Share on other sites