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massasster

[MP] The Longest Day: Resistance (24)

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resistance.jpg

You have played "The Longest Day", now the follow up: RESISTANCE

Resistance adds 12 players to the OPFOR side to fight along with the AI to help secure various locations against BLUFOR. Take charge of the OPFOR team and help save your death grip on the island!!

BLUFOR team is required in order to play on the opfor side.

NOTE: This will replace THE LONGEST DAY in your missions to update to this version. The original THE LONGEST DAY will be discontinued in favor of this new version

Requirements: None

Features:

* Revive

* Vehicles re-spawn back at base

* Mobile HQ

* Random foot patrols in the towns

* Base location re-spawn on death

* Virtual Ammobox System (VAS)

* Ambient Radio Chatter

* Grenade stop (Prevent players from TKing in base)

* FHQ TaskTracker

* HelmetCam

Description: The day started out with a simple objective, take out a target.. than it went down hill from there...

24 player side based co-op.

Objective: Complete all assigned tasks.

Intel: A brutal dictator is attempting to take control of the island. Many people of the local population have created resistance groups to take on the OPFOR soldiers, in response to the uprising, chemical weapons have been used on the Island to eliminate many of the local population. A good majority of the island is still highly toxic, marked in RED where we believe it to be unsafe to enter. You will be updated via the SCRAM message system (TASKS) with your EVAC location once you have completed all of your mission tasks

7A117A68610A4497DA5A9E975E37202AE0AAC559

Download

always stay up to date with steam workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=179319049

Note: The expected game play time averages around 90-120 minutes, so plan for a long play session.

Please update this thread with any issues or suggestions as this is a work in progress -

A big thanks to Nomadd & all the scripting contributors

Edited by MassAsster

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I just tried running the dev version but it still cuts directly to Mission complete

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I saw your server up last night playing, I was disappointed it was pass worded as it has a great ping to me and had a decent number of players :*(

Pretty much every friday we have membersonly sessions with ACRE and a couple of other addons, just give me a shout and I'll give you the PWS preset and password.

Rest of the time we run public servers. This is part of why I want it up and running on dev, then we can multiple servers running again.

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nice- sounds like a plan -

(found a faulty trigger in the dev build i just did... fixed if you want to update again... Otherwise you know the first location task anyway (sorry)

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Is there a way to skip the intro?

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It's like 30 seconds worth - but if enough people find it obnoxious I might drop it.

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It's like 30 seconds worth - but if enough people find it obnoxious I might drop it.

I can't speak for all people, i for one like to be able to press space to skip. No disrespect! I appreciate the effort that goes into making such a mission.

If i can skip 30 seconds i will :)

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Updated DEV version, adds/fixes things

*added ability to use helicopters to lift vehicles (and transport)

*fixes a tasking error in a side mission

Edited by MassAsster

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http://ecbiz122.inmotionhosting.com/~tucker17/resistance.png (112 kB)

Video was cut down in size for various reasons, but you will get the general idea on what you are missing on the DEV build side. Amazing changes have come out of BIS as of late, making the game just that much more enjoyable.

Updated non-dev build to Ver 1a

changes:

Added Starting Base

Added Transport Script (ability to lift vehicles with helicopters)

Fixed an error in Tasking causing a blank task

Fixed Intro playing multiple times

Edited by MassAsster

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Updated the DEV version only

Now includes Scalable AI level, ability to enable / disable scripts

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Again - just a DEV version update.

7A117A68610A4497DA5A9E975E37202AE0AAC559

For some reason I'm sure only known to BIS- randomly (I'd say one out of 6 times) the AI helicopter insertion doesn't go as planned, one chopper will just decide he's not going to follow the plan, and wonders off never to be seen from again.. taking the human crew with him...

This can be resolved by ESC and RESPAWN . frustrating, but not game stopping.

Note: AI Suppression and AI Recruitment is OFF by default . Suppression requires you be running CBA mod anyway.

938367CB756D141D0F45BDFC3EAF8817063F5FD1

huge fan of the new lighting!

Edited by MassAsster

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UPDATE v1b (STANDARD RELEASE)

download 1b

*Added (fixed for DEV BUILD) Ability to set AI difficulty.

*Added House Patrols

*Added AI Recruitment

*Added Parameters for customization (ability to turn many scripts on/off)

*Tweaked Ending number of enemy troops for performance reasons.

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I'm a little confused, is this a team vs. team coop scenario? Or can it be played with just one team?

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We played this last night, it was soooo fun! I wish there was a way we could save though, got through three objectives and ran out of time for the night. Wish we could continue it. Fantastic scenario.

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We played this last night, it was soooo fun! I wish there was a way we could save though, got through three objectives and ran out of time for the night. Wish we could continue it. Fantastic scenario.

Really glad you liked it! At the moment saving is disabled in the init because it can be used as team vs team - if your going to be playing strictly as a coop game with just people you know, you can remove that line or comment it out.

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Did you also disable it in "Miller Time"? We plan to play that next and don't want to run into the same "can't save" issue :P

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Yeah, by default I do disable it -

Miller time, to be honest has some issues I'm working out - I really should have Q&A`ed that better TBH.. the 1c version is currently playable, but the AI are a bit more accurate than I would like in "easy". the version posted i think is labeled 1b- but should contain 1c.

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UPDATE

*Updated to comply with the latest stable release (58.105348)

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Update 1d

*Fixes Ai difficulty settings

*Adds ability to set Everyone or Medic Only revive

*Updates the Virtual Ammo Box system to the latest release

Update 1d

*Fixes Ai difficulty settings

*Adds ability to set Everyone or Medic Only revive

*Updates the Virtual Ammo Box system to the latest release

I've been working on a couple of revisions of the AI and Revive settings, most have been rather buggy, This should fix these issues and allow the host (or admin) under the parameters setting to choose the CORRECT difficulty for the AI as well as fix the Who can Revive option to allow everyone to revive, or just medics.

Edited by MassAsster

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I've been playing Miller Time and I really enjoy the game. I have one suggestion/request that the enemy bodies are not allowed to lay around. After about 100 bodies the mission starts to lag and gets worse the more bodies that pile up.

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